The hallmark of the FF series. These giant birds,
sort of a cross between an ostrich and a chicken, are the work horses and
all-around awesome beasts of the FF universe. Usually a corn yellow in color,
their usage varies wildly from game to game. Baby chocobos are known as
chicobos (or "kochocobo"s in Japan). In many games (3, 4, 5, 7, 8)
Chocobos can be called in battle as Summons. Usually, however, they're used
for riding. In Tactics, the Chocobos are regular monsters which can fight
against or with you. In MQ, the only use for the Chocobos are for
weathercocks on the houses in Windia. In every game besides 5 and 9,
Chocobos run back to their homes once you get off. (In 5, there are only two
Chocobos and they stay where they are!) To catch them in 7, you have to have
the Chocobo Lure Materia and have them show up in battle; then defeat all
enemies besides the Chocobo to capture it. You can race them in the
Gold Saucer as well! In 8, you can call a Chocobo in battle by using Gysahl
By the way, those Greens (also known as Veggies or
Carrots, and named after a town, Gisahl, from 3) usually have something to
do with Chocobos: In 3 and 4 you ca Summon the Chubby Chocobo with them; in
7 you use it to keep a Chocobo busy in battle while you defeat the other
enemies around it; in 9 you use it to summon your Chocobo to you. In 8, the
Gysahl and other Greens (Mimett, Sylkis, etc.) from 7 make surprise
appearances as drink names in a bar scene. 7 has a greater variety of
Chocobos than any other game. Chocobo also made a guest appearance in Tobal
2 as a playable fighter! Peck their eyes out! Chocobos' trademark sound is
usually "Wark!". In 9 this was changed to "Kweh!" They
have their own theme music,
as well. Chobi the Chocobo in FFU has the same Chocobo Kick summon ability,
and the same affinity for spicy-hot Dead Peppers as the Chocobos in 9 did. A
specific chubby-cheeked Chocobo has three games under his belt: Chocobo's
Magic Dungeon 1 and 2, and Chocobo Racing (all three for PlayStation).
Chocobos come in a variety of colors, all of which
have different abilities. Here's a rundown (note that you can never be
attacked by enemies while riding a chocobo):
- Yellow: This is the major color of Chocobos
which the main characters can ride on (4, 5, 6, 7, 8, 9). In 5 and 8,
they can cross shallow water. In Tactics, the yellow Chocobo could also
heal allies with its Choco Cure. Boco and Coco from 5 are yellow
- White: In 2 and 3, this took the place of the
yellow Chocobo as the main riding Chocobo. In 4, talking to one of these
restores MP for the entire party.
- Black: This Chocobo has the ability to fly in 4,
5, and Tactics. In 7, this Chocobo can climb mountains and cross rivers.
- Light Blue: In 7 and 9, this guy can cross
rivers and shallow water.
- Green: In 7, he can climb mountains.
- Dark Blue: In 9, he can go anywhere on the world
map, including oceans, but needs a beach to go from ocean to land.
- Gold: In 7, he can go anywhere at all on the
world map, even on the oceans! In 9, he could do all that plus fly! He
could only take off or land in a forest.
- Red: In Tactics, the strongest Chocobo can cast
Choco Meteor on enemies! In 9 this one could climb mountains and go
through shallow water.
- Chubby/Fat: In 3 and 4, he can store any excess
items in his stomach (ewww!) to be regurgitated later when you need them
(ewww!). In 5 and 7, he appears randomly when you use the Chocobo
summon. In 9, he's the ruler of the Chocobo Paradise. These guys have
their own separate theme; click
here to hear it!
From top left: Chocobo from 2, Chocobo from 3,
Chocobo from 4, Black Chocobo from 4, White Chocobo from 4, Chubby Chocobo
from 4, Chocobo (Boco) from 5, Black Chocobo from 5, Chicobo from 5, Chocobo
from 6, 7, and 9; SD Chocobo (star of Magic Dungeon and Racing), Chocobo
from Tactics, scene with Chocobo from MQ, Chocobos deking it out in Tobal 2,
art of Chocobo from 9, Chobi from FFU. Not shown: Chocobo from 8.
The second mainstay of the FF world actually doesn't
appear too much in the games themselves! But they're super-cute (kupo!).
They look kind of like white teddy bears with some cat in them, and two tiny
bat wings. (2's Beavers are sort of a precursor to Moogles - they look
almost identical.) In 3, they were the personal guards of Dorga. In 5, they
can talk to Cara and they help you out now and again. You can find a Moogle
suit to put on and have them fall in love with you. 8-) In 6, Mog the Moogle
is playable and has some cool dances to try out! There's also a Moogle Suit
for Relm and Strago which turn them into Moogles! In 7, Mog rides the
Chocobo for a Summon spell; also, Cait Sith rides a giant crude toy Mog.
There's also a game in the Gold Saucer called "Mog House" where
you control one (sorta) for a little bit. In Tactics, Mogli is his own spell
which heals HP for the party. In 8, a Mini-Mog can be gained through the
PocketStation to heal all the HP for your GF. In 9, moogles were everywhere;
they act as save points, as well as sending letters back and forth through
A note about their name: In Japan, they are called
Mogli. For 6, it was translated as Moogle, but in 7 and 8, and 10 they were
called Mogs (very confusing, seeing as a character in 6 was named Mog!)
Guest appearances include a character in the Chocobo games for PSX, a status
problem in Secret of Mana, and an armor called the "Moogle Smock"
in Seiken Densetsu 3 (Secret Of Mana 2).
Beavers from 2, Moogles from 3, 5, and 6; FMV of
Moogles from 6, Moogle from Mog House game in 7.
Click here to hear the Moogle