CURE1-- Heals the party member's HP anywhere from 50 HP to about 80 HP. This is very useful early on, but as your HP becomes increasingly higher this will become obsolete during battles, however you might want to keep some incase you want to heal after battles. This also works damages monsters like ZOMBIEs, SKELETONs, REVENANTs, MILON Z., or others.
CURE2-- Heals the party member's HP anywhere from 100 HP to about 200 HP. This is very useful early on, but as your HP becomes increasingly higher this will become obsolete during battles, however you might want to keep some incase you want to heal after battles. This also damages undead monsters like ZOMBIEs, SKELETONs, REVENANTs, MILON Z., or others.
CURE3-- Rare item. You can not buy these in shops, and only a few of them are scattered around the world. Heals the party member's HP anywhere from 350 HP to about 500 HP. However early on, or during your journey in the Underworld this should help, but as enemy attacks become stronger and your HP becomes higher this will become obsolete. This also damages undead monsters like ZOMBIEs, SKELETONs, REVENANTs, MILON Z., or others.
HEAL--- This is probably the must have item of your inventory. This simple potion will relieve you of all status including: FROG, MINI, PIG, CURSED, BERSERK, SLOW, FAST, PARALYSIS, SILENCE, FLOAT, CHARM, POISON, and SLEEP. If your party member is in a swoon condition, then the HEAL POTION will have no effect on the swooned party member.
TENT-- This is also the must have item of your inventory early on. This will revive about 1000 HP and about 120 MP, but again as your level increases your TENT will not be enough to heal you completely and it might even take serveral tents to heal you completely. Also it relieves any party member of a status effect, but will not bring back the swooned party member. This item can only be used on save points or on the world map.
CABIN-- This is the item that should be remained with you throughout the game. It will completely restore all lost HP and all lost MP no matter what level your at. Also this will fully recover the party member in swoon condition as well as heal all status effects. This item can only be used on the world map and save points.
LIFE-- This should stay in your inventory just for back up in the later part of the game, even if you have a LIFE2 spell because you will never know when you run out. However bringing the swooned party member back to life is a gamble because this will revive the party member, but they will only have about 15% of their total max HP and
you will need to heal them.
CARROT-- This is a very much useless item once you get the BIG WHALE. What this will do is call upon a Fat Chocobo so you can store your overloading items. But you can only use the carrot when it smells like a Fat Chocobo you can use it and a Fat Chocobo will appear allowing you to store or take away your previously stored items.
WHISTLE-- Well this item cost quite a bit of GOLD, but it can summon the Fat Chocobo anytime you decide to use it, no matter if your in the castle or on a chocobo farm, but this cannot be used on the world map. So incase you find a treasure chests and you can find the room for the item inside even if you did sort everything out this
is the item to use, or before a boss battle you can decide to use this to bring out any other weapons you might have stored. Also you can buy extra ARROWs, TENTs, CABINs, CURE2s, etc. just to store them on the Fat chocobo.
ELIXIR-- As you should know this is a very costly item, however it is the most useful when fighting tough boss battles when your HP and MP gets depleted. This will completely restore your HP and MP but it will not bring the character back from swoon status or cure any status effects, make sure you keep a few just incase.
ETHER1-- This is your magic potion, it will restore about 40 MP and should be kept in your inventory early on so that in any case you are to run out of MPs during a middle of a battle, this would be the quick way to use it.
ETHER2-- This is your magic potion, it will restore about 100 MP to about 180 MP and should be kept in your inventory early on so that in any case you are to run out of MPs during a middle of a battle, this would be the quick way to use it.
FIREBOMB-- This item can either be obatined after you have defeated a Red Dragon or you can steal it from them during battle. When used as an item it will cast FIRE2 against all opponents on the screen.
LITBOLT-- Basically it casts LIT-2 to all opponents when it is used as an item. I forgot who you can steal this from so if anybody would like to help it would be greatly appreciated.
ICEBLAST-- Basically this item casts ICE2 to all opponents on the screen when it is used during battle. You can win this after you have defeated two BLUE DRAGONs, but you will not always get the item all the time you defeat two BLUE DRAGONs.
TAIL-- An item used to exchange at the SILVERA cave near SILVERA. Once you trade this in for the Adamant Ore go to the southeast side of the underworld and give it to the old guy and he will make the sword EXCALIBUR for you.
PINK TAIL-- An extremely rare item of having a 1-4096 chance of obtaining it. In the B5 floor of the Moon's core there is a small room with a CABIN inside. Here this is the only place where PINK PUFFs will fight you. There is a 1-64 chance of a PINK PUFF encounter and a 1-64 chance that a PINK PUFF will give you a PINK TAIL after battle. You cannot steal the PINK TAIL from the PINK PUFF though. After you have the PINK TAIL go back to the SILVERA cave near Silvera and give the minature guy the PINK TAIL and he will give you the other Adamant Ore to be given to the old guy in the southeast corner of the Underworld. Wait a little while after that and then you will recieve the strngest armor in the game, the ADAMANT ARMOR!
These are the items needed to complete the game, if the items are not being used or if you do not recieve them during your journey the following events cannot be accomplished therefor you cannot complete the game.
PACKAGE-- A mysterious item that needs to be taken to the village of Mist. This is Rydia's hometown and just as Cecil and Kain arrives the package explodes setting the town on fire. This item is given to you by the King of Baron.
SANDRUBY-- The only known cure for the Desert Fever. This is used to cure Rosa's serious condition, with it the Desert Fever will be cured and the person that was previously affected is fully cured. This item is taken from the Antlion in the Antlion's nest after the boss battle with the Antlion. east of the castle of Damcyan.
BARON KEY-- The Key of Baron is used to open shops in the town of Baron and unlock the Old Water Way leading to the Castle of Baron. After you have reached into the Castle the key is obsolete and therefor is thrown away after its use. This is given to you by Yang after you have defeated Yang at the cafe of Baron.
TWINHARP-- This is used to communicate with your party members. During the encounter with the Dark Elf Edward plays the tunes he heard when he was temporarily a Bard. The TWIN HARP is somehow linked to Edward's Harp and whereever the TWIN HARP goes the music from Edward's HARP follows. This is given to your party when you visit Edward at the castle of Toroia. This event takes place after you have defeated Kainazzo in the Castle of Baron.
EARTH CRYSTAL-- This item will be in your inventory during your trip to the Tower of Zot, but however you cannot use it. This is given to Golbez once you reach the top of the Tower of Zot.
MAGMA KEY-- This ancient key used to belong somewhere. Through the bottomless well lies the unknown drop it and a major earthquake happens opening up the route to the Underworld through the mountains of Agart. This is given to you by Kain after you have defeated Valvalis on the Tower of Zot.
LUCA KEY-- Used to unlock the door that blocks the way to the mysterious cave in the underworld. Once unlocked the party travels inside not knowing what dangers lies ahead of the party. This is given to you by Luca, the King of Dwarves daughter after you have visited the Land of the Summoned Monsters.
CRYSTAL-- This item can only be used by Cecil. When he uses it Zeromus will change forms, if Cecil does not use it Zeromus cannot be harmed. This is given to you before the fight against Zeromus by Golbez on the core of the moon.