Magias

 

Like in practically all RPGs magic is used. Its extremely difficult to beat the game without magic and magic is probably your greatest asset. However if you rely on it to much you can find yourself losing many battles.

 

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-------------------------- [ Black Magic Listing ] --------------------------

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This magic is used by the one of the Twins Palom, the Summoner Rydia, the old Sage Tellah, and the Lunarian FuSoya. Black magic is primarily here used to attack, you can also attack your party members with this as well.

Your black magic attack power will become increasingly stronger as your Wisdom goes up.

 

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FIRE1 MP: Consumption: 5 Target: Party member, enemy (one/all)

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A low fire attack. This works extremely well against undead monsters, MILON Z. and ice creatures.

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FIRE2-- MP Consumption: 15 Target: Party member, enemy (one/all)

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A medium fire attack. This works extremely well against undead monsters, MILON Z. and ice creatures.

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FIRE3-- MP Consumption: 30 Target: Party member, enemy (one/all)

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A high fire attack. This works extremely well against undead monsters, MILON Z. and ice creatures.

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ICE1-- MP Consumption: 5 Target: Party member, enemy (one/all)

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A low Ice attack. This works extremely well against fire enemies, this spell is essential in the underworld and works very well against RUBICANT.

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ICE2-- MP Consumption: 15 Target: Party member, enemy (one/all)

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A medium Ice attack. This works extremely well against fire enemies, this spell is essential in the underworld and works very well against RUBICANT.

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ICE3-- MP Consumption: 30 Target: Party member, enemy (one/all)

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A high Ice attack. This works extremely well against fire enemies, this spell is essential in the underworld and works very well against RUBICANT.

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LIT-1-- MP Consumption: 5 Target: Party member, enemy (one/all)

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A low lightning attack. This works extremely well against water creatures and flying enemies like PIRHANA or VALVALIS or KAINAZZO.

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LIT-2-- MP Consumption: 15 Target: Party member, enemy (one/all)

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A medium lightning attack. This works extremely well against water creatures and flying enemies like PIRHANA or VALVALIS or KAINAZZO.

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LIT-3-- MP Consumption: 30 Target: Party member, enemy (one/all)

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A high lightning attack. This works extremely well against water creatures and flying enemies like PIRHANA or VALVALIS or KAINAZZO.

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VENOM-- MP Consumption: 2 Target: Party member, enemy (one/all)

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A poison attack that steadily drains your opponent's HP. Immune against undead monsters. This effect will last even after battles, you will notice the screen fuzz and an annoying sound each time you walk with a Poison condition.

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PIG-- MP Consumption: 1 Target: Party member, enemy (one/all)

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A status effect either used on an opponent or a party member. It is used to change the opponent into a pig or a party member into a pig, it can also be used to change a party member back from a pig as well. This will decrease attack power and defense power and also has the effect of SLOW.

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TOAD-- MP Consumption: 7 Target: Party member, enemy (one/all)

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A status effect either used on an opponent or a party member. It is used to change the opponent into a Toad or a party member into a Toad, it can also be used to change a party member back from a Toad as well. This will

significantly decrease your attack and defense power and has the effect of Silence.

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STONE-- MP Consumption: 15 Target: Party member, enemy (one/all)

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A status effect either used on an opponent or a party member. It is used to change the opponent into Stone or a party member into Stone. However you cannot use this to reverse the effects of Stone, but each time you use it the party member or enemy will be affected slowly, using multiple uses will completely petrify the opponent or party member making them unmobile for the entire battle or until someone decides to heal them.

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SLEEP-- MP Consumption: 12 Target: Party member, enemy (one/all)

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A status effect either used on an opponent or a party member. It is used to put either the opponent or a party member to sleep. The party member will wake up in time or if you decide to HEAL them, this goes the same for

the opponent. When this status effect occurs the party member or opponent becomes inactive for a period of time during battle until they wake up, which will happen at any given time.

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STOP-- MP Consumption: 9 Target: Party member, enemy (one/all)

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A status effect either used on an opponent or a party member. It is used to put either the opponent or a party member on paralysis. The opponent's name for this spell is HOLD. The party member or opponent therefor becomes inactive for the battle until someone decides to heal them or given a long period of time they will "snap" out of it.

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QUAKE-- MP Consumption: 30 Target: Party member, enemy (all)

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A very powerful earth attack that damages all enemies. However flying enemies are immune to this, but this magic attack cannot be reflected back by a WALL.

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WEAK-- MP Consumption: 25 Target: Party member, enemy (one/all)

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Extremely powerful attack that will drain all the opponent's HP or your party member's HP except for about 1-9 HP. The opponent's equilvalent of this black magic attack is STORM. However this will not hurt any bosses

and most enemies are immune to this attack.

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DRAIN-- MP Consumption: 18 Target: Party member, enemy (one/all)

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This attack can vary. This black magic attack is useless unless your current HP is significantly lower than your MAX HP. For example if Tellah has 440/460 HP that means he will gain only a little amount, but if he has 35/460 HP that means he will gain an abundance of HP. There is one thing I must warn you about this spell though, never drain undead monsters! You will end up swooning yourself instead because undead monsters have no life force.

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PSYCH-- MP Consumption: 0 Target: Party member, enemy (one/all)

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Once again this attack can vary. Well I'm not sure you can call it an attack because it drains MPs not HPs. Depending on how much MP you have will result in your amount of MP you gain. For example if Rydia has 650/720 MP she will gain only a little amount, but if Rydia has 220/720 MP she will gain a significant amount of MP from the opponent.

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FATAL-- MP Consumption: 35 Target: Party member, enemy (one)

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A quick attack to be rid of an opponent or a party member. This will instantly take the life of an opponent or party member, but this attack can be reflected back by a WALL! This will not work on undead monsters or spirits and ghosts and also even if opponents cannot defend against it you will still have some trouble for this to fully work.

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VIRUS-- MP Consumption: 20 Target: Party member, enemy (one/all)

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Very powerful poison attack that drains the HP out of an opponent or a party member more quickly than VENOM. Once this is cast it attacks for about 1000 HP of damage and then quickly drains the opponent, however

this can be fully cured with a HEAL spell or HEAL POTION.

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NUKE-- MP Consumption: 50 Target: Party member, enemy (one)

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Immensely powerful attack that knocks off serveral thousand points of HP from an opponent or a party member. Just make sure you do not cast this on an opponent who has a WALL up because this attack can be reflected.

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WARP-- MP Consumption: 4 Target: None

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This is used to teleport back to the last room you were in and is also used to escape from battle.

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METEO-- MP Consumption: 99 Target: Party member, enemy (all)

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Catastrophically powerful attack that summons multiple meteors to attack all opponents. This is by far the strongest black magic attack and the strongest attack in the game. No matter hwat level your black magic user

or caller is at it will always do 9999 damage to every opponent on the screen. There is a downside to this attack though, it takes far too long for this to be cast and will take about 3 to 4 turns to use this attack but it cannot be blocked by a WALL and everybody suffers damage from it, so you will not find anybody abosrbing this into HPs.

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-------------------------- [ White Magic Listing ] --------------------------

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White Magic is primarily used for healing purposes. The white magic will heal your party in aid of HPs or cure negative status effects. Also white magic is used to put the party on positive status effects like FAST. White

magic becomes stronger as your Will increases by level.

 

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CURE1-- MP Consumption: 3 Target: Party member, enemy (one/all)

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A low cure magic that restores the party member's or opponent's lost HP. This is very effective against undead monsters, but it does not do as much damage as FIRE magic.

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CURE2-- MP Consumption: 9 Target: Party member, enemy (one/all)

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A medium cure magic that restores the party member's or opponent's lost HP. This is very effective against undead monsters, but it does not do as much damage as FIRE magic.

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CURE3-- MP Consumption: 18 Target: Party member, enemy (one/all)

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A high cure magic that restores the party member's or opponent's lost HP. This is very effective against undead monsters, but it does not do as much damage as FIRE2 magic.

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CURE4-- MP Consumption: 40 Target: Party member, enemy (one/all)

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A max cure magic that restores the party member's or opponent's lost HP. This will fully restore the party member's or opponent's HP to the maximum limit and this is also very effective against undead monsters, but it does not do as much damage as FIRE3 magic.

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SIGHT-- MP Consumption: 2 Target: None

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This is not much of a magic because all it really allows you to see a brief view of the world map. You can only use this when your outside, this magic is useful early on when you can not find your way around or when you do not have an airship. This magic will allow you to see beyond your current view of the world map just incase you are lost.

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SIZE-- MP Consumption: 6 Target: Party member, enemy (one/all)

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This is a negative status effect that will shrink the current size of your character. Your defense and offense drops drastically and this also has the effect of CURSED.

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BERSK-- MP Consumption: 18 Target: Party member, enemy (one)

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What this magic will do is increase the power of a party member's attacks or an opponent's attacks, but the party member cannot be controlled as they are in Berserk mode, although they can cause critical hits they cannot

however aid the party with magic or use items.

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LIFE1-- MP Consumption: 8 Target: Party member, enemy (one)

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This magic will bring back any party member from a swoon status or kill an undead monster. However the party member only comes back with about 15% of their total MAX HP, so you will need to heal that party member

afterwards.

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LIFE2-- MP Consumption: 52 Target: Party member, enemy (one)

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This magic is very costly but it will bring back a party member to full HP, however this will not restore full MP. This can be used to kill an undead monster, but like LIFE1 it has a low success rate against undead monsters.

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PEEP-- MP Consumption: 1 Target: Party member, enemy (one)

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This magic is used to see the HP and MP of the target. It also displays theie weakness if any. But PEEP does not work on bosses and will have a low success rate even against common enemies.

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WALL-- MP Consumption: 30 Target: Party member, enemy (one)

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What this magic will do is temporarily bounce back magic attacks, but it can only bounce it back anywhere from 2 to 4 times. If the opponent sets up a WALL it means you can't use magic right? Wrong. What you can do is set up a WALL on your party member(s) and use your own magic and use it against your party member with a WALL, since a WALL cannot bounce back reflected magic that means you can still damage the opponent, or vice versa.

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HEAL-- MP Consumption: 20 Target: Party member, enemy (one)

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This magic is exactly like the HEAL POTION. It will completely cure you of all status effects even multiple status effects, so when you run out of HEAL POTIONs you can use this instead.

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MUTE-- MP Consumption: 6 Target: Party member, enemy (one)

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This is an extremely useful magic status effect that can tip the odds in your favor. What this magic effect will to is SILENCE your opponent or your party member, therefor disallowing the opponent or the party member not to use magic. This will last through out the battle, but it can be easily cured with a HEAL POTION or the HEAL SPELL.

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HOLD-- MP Consumption: 5 Target: Party member, enemy (one)

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What this will do is hold the opponent or your party member, practically paralyzing you for the battle. You can however "snap" out of it or if you decide to heal your party member with a HEAL POTION or the HEAL SPELL.

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CHARM-- MP Consumption: 10 Target: Party member, enemy (one)

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What this magic attack will do is confuse the opponent or your party member, that does not mean the opponent or your party member will be on your side or the opponent's side. The opponent or your party member is just confused as to who to it, that means the hits can go either way. But if you do manage to confuse an opponent it is advantageous to your party anyways.

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SLOW-- MP Consumption: 14 Target: Party member, enemy (one/all)

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What this magic effect will do is slow done the opponent, therefor the opponent must wait longer between each hits to attack or make a command, this goes the same for your party member(s) as well. Using the HEAL POTION, HEAL SPELL, of FAST to cure this.

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FAST-- MP Consumption: 25 Target: Party member, enemy (one/all)

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What this magic effect will do is speed up the time between attacks, therefor the opponent or your party member has more chances to attack so you or the opponent does not have to wait to attack. You can choose to cure this if you want with the HEAL POTION, HEAL SPELL, or SLOW. This is advantageous to your party members, but this can only be used on one party member, while it can be used on all opponents at the same time.

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BLINK-- MP Consumption: 8 Target: Party member, enemy (one/all)

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What this magic effect will do is allow the opponent or your party member(s) to dodge 2 to 3 attacks. This is very useful for dodging attacks that are too powerful for your magic people to handle. Just like the spell FAST you can only use this on one of your party members at once or you can use it on all opponents at the same time. If you want you can cure this with a HEAL POTION or the HEAL SPELL.

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FLOAT-- MP Consumption: 8 Target: Party member (one/all)

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All though this might not look like a useful spell, its more useful than you think. During your trip to the underground you will encounter many Lava "Pot holes" in your trips and many of them can hurt you very seriously. When you use FLOAT you can easily float over them so that you are not touching the lava "pot holes" and also enemies in the underworld often use QUAKE spells, but with your FLOAT on you can escape injury against QUAKE spells.

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EXIT-- MP Consumption: 10 Target: None

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This is a very useful spell that dates back to the original Final Fantasy. When you are stuck in a dungeon or cave and either your HPs are low, your MPs are low, monsters in here are too strong, or your just plain lost you can use this to escape completely out of the cave or dungeon. This can also be used to escape from battles as well.

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WHITE: MP Consumption: 46 Target: Party member, enemy (one)

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Although White magic is not known for its attack magic, this is one of the strongest spells in the game. The damage can easily reach 9999 even when your party member(Rosa) is not even at level 99. You will not find anyone absorbing this attack because its a Holy attack that will do quite a bit of damage, but there is a serious downside to this though...it can be reflected successfully by a WALL!

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-------------------------- [ Summon Magic Listing ] -------------------------

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Summon magic was first discovered on the Famicom version of Final Fantasy 3 which never saw a U.S. release. Summon magic is unique from the black magic category because you cannot reflect summon magic, and summon magic can never be used against the party. Summon magic elementals like SHIVA or JINN are not like FIRE2, FIRE3, ICE2, or ICE3, but except they are more in between like FIRE2.5 or ICE2.5. Also LEVIATAN is a water based attack, it is the only one of two water based attacks in the game. What is unique about this LEVIATAN attack is that it will harm fire enemies as easily as ICE magic but it will heal Water based enemies, unlike ICE magic which will harm water based enemies. Summon magic, no matter how powerful or how weak, it will come out pretty fast unlike the white and black magic counter parts. Summon magic grows stronger as your Wisdom builds by levels and only the Caller may use Summon magic.

 

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CHOCB-- MP Consumption: 7 Target: Enemy (one)

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Early on this will be your strongest attack as a Chocobo does a physical attack towards an opponent. A very powerful unblockable attack with very little MP usage.

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MIST-- MP Consumption: 20 Target: Enemy (all)

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Despite the little MP usage this is an overall very powerful attack, its a MIST attack, and it is not an ICE or WATER attack either. I haven't found an enemy yet that can absorb this, so using this against anybody is

practically safe and the damage that it does will surprise you.

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TITAN-- MP Consumption: 40 Target: Enemy (all)

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A powerful earthquake attack that damages all enemies. This works against anyone except of course flying enemies, also this attack is weaker than the black magic QUAKE attack, so if I were you just use the other attack because it does more damage with less MP, unless of course you just want to see the 16 bit special effects for the magic.

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SHIVA-- MP Consumption: 30 Target: Enemy (all)

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This is an Ice attack that can pack quite a punch against fire enemies. This summon spell is essential when you are in the underworld. Consider this attack like ICE2.5 because the damage is somewhere in between ICE2

and ICE3.

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JINN-- MP Consumption: 30 Target: Enemy (all)

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This is an Ice attack that works extremely well against Ice enemies. Also do not use this against Fire enemies because you will heal them, this is also essential against undead enemies as well. Consider this attack like FIRE2.5 because the damage is somewhere between FIRE2 and FIRE3.

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INDRA-- MP Consumption: 30 Target: Enemy (all)

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This is a Lightning attack that works well against flying enemies or water enemies. Like all summon magic this attack is unblockable and consider this attack like LIT-2.5 because the damage done is somewhere between LIT-2 and LIT-3.

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SYLPH-- MP Consumption: 25 Target: Enemy (one)

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Consider this your drain attack, but unlike DRAIN you cannot drain from undead monsters, but with this you can! The Fairies will come in and drain a whole bunch of HPs from an opponent and spread out the HPs to your party members. Also it does not matter on the amount of HPs you have, even if you all you have MAX HPs you will still gain a good amount of HPs.

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ASURA-- MP Consumption: 50 Target: Party member (all)

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This summon is a bit unique. It has three faces each face has an attribute of white magic. Each time you summon it, the faces will revolve around and it will be unpredictable as to which face it will stop at. If the rotation stops at the gray face that means she will use LIFE1 to every party member, if the rotation stops at the brown face that means she will spread CURE4 to everyone, and if it stops at the Asura face that means she will spread a CURE5 spell to everyone. Although there isn't a CURE5 spell in the game the amount the Asura face heals is tremendous and can easily boost back your party into the battle if there HPs are low. say you were to spread your CURE4 spell to all members, it would only heal about 1300 HP to every party member, but while the Asura face heals about 4000 HP to every Party member. I don't think the faces will heal any status effect though.

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LEVIA-- MP Consumption: 50 Target: Enemy (all)

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This is a very powerful water attack that will do some serious damage. This spell should be useful throughout the entire game as a Water attack rushes towards an opponent causing serveral thousand points of HP of damage. Very useful in the underworld and boss fights.

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ODIN-- MP Consumption: 45 Target: Enemy (all)

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Hands down the strongest attack in the game, you might think its METEO but its not. There is only a 1-in-4 chance of this connecting however, but no matter how many HPs your opponent has and if ODIN does manage to

connect the opponents will be cut in two, as the former King of Baron aids the party with his spirit. However as you can expect this will not work against bosses.

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BAHAM-- MP Consumption: 60 Target: Enemy (all)

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Once your levels get high enough METEO will become obsolete. Think of this as your NUKE attack but except this is four times stronger, it hits all enemies, and it is unblockable. Even early on this is the summon that should be used often and especially in boss battles.

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-------------------------- [ Ninja Magic Listing ] --------------------------

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Ninja magic was created by both white and black wizards. Ninja magic is very much similar to all magics with attributes from all magics. Ninja magic becomes stronger as your Wisdom grows by level.

 

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FLAME-- MP Consumption: 15 Target: Enemy (all)

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Consider this a a FIRE2 attack except it does not lose its strength if it is spread among enemies. This is good against Ice enemies and also can be used against undead monsters.

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FLOOD-- MP Consumption: 20 Target: Enemy (all)

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This is one of two Water based attacks in the entire game. I would consider this a WATER2 attack against all enemies except it does not lose its strength when it is spread among enemies. This works well in the underworld and also all enemies made of fire.

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BLITZ-- MP Consumption: 25 Target: Enemy (all)

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Consider this a LIT-2.5 attack against all enemies except it does not lose its strength when it is spread among enemies. This is very useful against flying enemies or enemies made of water.

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PIN-- MP Consumption: 5 Target: Party member, enemy (one/all)

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Think of this as HOLD. This can be used against a party member or an opponent. This is a paralysis attack that will paralize the opponent being unable to move. You can either let your party member "snap" out of it or you can use your HEAL POTION or the HEAL SPELL to cure it.

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IMAGE-- MP Consumption: 6 Target: Party member, enemy (one/all)

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This really isn't an attack but it can help you dodge 2 to 3 attacks. This spell works exactly like BLINK and can help the magic user or a party member with low defense dodge attacks that would normally be enough to serverely injure them.

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SMOKE-- MP Consumption: 10 Target: None

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This is not an attack but rather useful magic. This magic is used to escape from battles that are normally unescapeable except for boss fights of course. Also when you use this you do not lose any GOLD in the process

and Edge comes out and immediately performs this magic attack so you won't have to wait. Use this when you don't think you can win the battle or when you don't want to lose alot of GOLD.

 

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--------------------------- [ Twin Magic Listing ] --------------------------

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Twin magic is not very much different from most magics. However they do require two people to perform these attacks mainly the twins of Mysidia. Early on these magic attacks become quite useful but will take sometime to

perform and requires the twins to be comepletely undistracted besides being attacked, so if one of them dies before the magic is cast, that means the magic attack will not be performed or when one of the twins are silenced in the middle of the process or when they are hit with any other negative status effects.

 

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FLARE-- MP Consumption: 10 Target: Enemy (all)

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This is your basic attack, but judging by its name it might sound like a FIRE attack but more really it is a weaker version of NUKE. You can only hit one target with this magic attack and the target is random. Also this attack can be reflected back by a WALL and this will drain 10 HP from both Palom and Porom.

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COMET-- MP Consumption: 20 Target: Enemy (all)

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Judging by its name you think its a weaker version of METEO, but however you are right! This is the stronger of the two attacks. This attack cannot be blocked by a WALL and will hit all enemies doing a ton of damage early on. This attack can be quite costly on the MP side early on as it will drain 20 MP from both Palom and Porom and there is a one-in-three chance of the two casting the magic.