World 1
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A STARTLING EVENT!
Items: Pheonix Down
Party: Bartz
Party's level: 1
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At the start of the game, Alexander Tycoon decides to investigate what has
gone wrong with the wind, it no longer moves. Reina wishes to come along but
is asked to stay at the castle, which she does so willingly. Bartz meanwhile
is camping out with his best choco-buddy BOKO! However as Alexander Tycoon
departs, a meteorite crashes along near the castle of Tycoon. The shockwave
was so hard that even Boko and Bartz felt the impact of the earthquake it had
caused. Bartz now goes to investigate.
Make your way along east towards the Meteorite. Inside you will find Reina,
who is unconcious, but you help her up as you do Galuf as well. It appears
that Galuf has had a dose of amnesia, we don't know how long this will last,
but then Galuf decides to head off to the Wind Shrine, he is not sure of what
to do yet, but he will reach the destination being accompanied by Reina. When
the two leave and Bartz decides to stay behind, go to the lower right hand
side of the meteorite and pick up a Pheonix Down from a treasure chest. After
that, continue on your way westward.
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BARTZ, HELLLLLPPPPPPPPPPPPPP!!!!!!
Items: None
Party: Bartz
Party's level: 1
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When you make your way west, you will see Reina and Galuf being attacked by
Goblins, quickly dispose of them and then Bartz reluctantly decides to join
the party. The party can't head for the Wind Shrine right now because their
path is blocked by the Earthquake and Meteorite, so enter the small cave
above.
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AR ME MATIES!!!(Is that correct?)
Items: Leather Helmet
Party: Reina, Galuf, Bartz
Party's level: 1-2
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Now when you enter inside here the party sees a pirate, but quickly hide as
the pirate opens the switch. Hit the same skull switch the pirate hit and
enter the next room, but pick up a LEATHER CAP along the way. And note that
there is a spring in here too, fight monsters and use the spring to recover
your injuries, this is a good point to gain some early levels. As you reach
the pirate's harbor, you can talk to the pirates all you like, but they do a
crummy job of guarding the place. Head for the docks to the right and go
directly for the steering wheel.
The party notices that the ship is not moving, but they saw it earlier! Too
bad, it just won't go because the ship is just being a big bad meanie :(
Well the party is then finally caught by the mischevious pirate Faris, and
his crew of maties. Hydra manuvers the pirate ship, and the party is thrown
into a locked cell, but not before Faris notices a shining pendant on Reina.
After long thinking, Faris will finally decide to let you out as he will join
you on the quest to the Wind Shrine as he finds something suspicious of the
Wind as well. When the pirate offers to take over, you can choose yes or no,
regardless you will head to the Wind Shrine eventually. But I suggest you
head for Tule Village to the west, its located near a small square
shaped lake.
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TOWN OF TULE
Items: Pheonix Down(2), Leather Accessories(2), Tonic(2), Tent(2), Ether,
150G, 100G
Party: Faris, Bartz, Reina, Galuf
Party's level: 1-2
=============================================================================
Inside here both the pirates and Faris head towards the pub. However, you
choose not to, to the bottom left of town is the Beginner's House if you are
unfamiliar with Final Fantasy V and how the job systems work and what
statuses are which and all that. In this town make sure you play the piano,
its important to attain the LVL Song. When you buy weapons Faris will always
come in and you will have the chance to buy weapons and armor for him as
well. When your done head over to the Wind Shrine to the northwest via pirate
ship.
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THE MYSTERY OF THE WIND
Items: Tonic(5), BroadSword, Staff, Leather Helmet, Staff
Party: Bartz, Reina, Galuf, Faris
Party's level: 1-2
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Upon entering the Wind Shrine talk with the scholars to the left of the Wind
Shrine and they will fill you in with the details of what had happened. Also
talk to all the scholars and one of them will reveal a recovery pot, which
will restore all your loss HP and MP and recover any condition you may have,
even the wounded condition. In here pick up 5 TONICS, a TENT, a LEATHER CAP,
and BROADSWORD for Bartz. After picking up your new items equip them on, and
continue, make sure you save your game at this point, otherwise you may have
to end up starting from where you had last left off, and depending when the
last time you saved it, you would either care or worry your heart out. When
you see a giant bird blocking your path, talk to it and a fight will ensue.
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BOSS FIGHT: Wingrapter HP: 250
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This boss should be a pretty easy fight. Attack it with physical attacks and
keep your party's HP above 50. When the Wingrapter closes its wing, DO NOT
attack it, doing so will enable him to use his counter attack at this point
called the Iron Nail which does massive damage to your party and can end up
possibly wiping out the entire party, take the time now to heal yourself if
neccessary and then continue the pattern until the Wingrapter is defeated.
When you reach the crystal room, the crystal will shatter, this does not look
good. Upon in this room you will recieve 6 new jobs. They are the KNIGHT,
MONK, THIEF, WHITE MAGE, BLACK MAGE, and BLUE MAGE. Whatever job you feel you
think is best, choose one of them it doesn't matter. After that head outside
and this would be a good point to save your game.
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RETURN TO TULE VILLAGE
Items: Canal Key
Party: Bartz, Reina, Faris, Galuf
Party's level: 3
=============================================================================
When you return here, the pirates and Faris will do their thing as usual.
Once you arrive head straight for the middle house at the top. Zok is back,
but still no canal key. HE invites the party to sleep over and they do,
during the middle of the night Zok and Bartz exchanges conversations as Zok
does not want Reina to get hurt. He gives the keys to Bartz and they are off
int he morning. Whatever supplies you may need, go get them now because you
might need them in the next voyage ahead. Head towards Torna Canal at the
east side of the small resevoir. However prior to leaving the pirates are
asked to stay behind by Faris, they do so but uneasily.
NOTE: Before you leave, when you first enter talk with the pirates several
times, and then go upstairs. You'll see a strange incident involving
Faris, Bartz, and Galuf. Its funny, you should check it out! Also try
to gain a few more levels before you leave off to Torna Canal.
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TORNA CANAL, HERE WE COME!
Items: None
Party: Faris, Reina, Galuf, Bartz
Party's level: 4
=============================================================================
Go towards the canal, it should be very obvious. Reina will question how
Bartz got the keys to the canal, but tells her not to worry. Once you open
the Torna Canal, you are susceptible to monsters attacking you, its a common
thing in the canal, but don't worry this is the only time monsters can attack
you on your sail ship, well at least the only regular enemies, I never said
anything about a Boss not attacking your pirate ship(this will happen twice).
Upon here, continue through the canal, the monsters here aren't that hard to
defeat and give good expierience points. Once you reach the open shores,
something attacks the party, but reluctantly they get out of the trap,
however Hydra does not, its time to get over there and help Hydra!
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BOSS BATTLE: Karl Boss HP: 650
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This battle should be pretty easy, your physical attacks deal a wallop amount
of damage against him. Use any Bolt spells if you have any, they do massive
damage against him as he is weak against Lightning. Watch for the Screw
Attack as well, it will deal heavy damage and have a chance for paralysis as
well. Keep your HP above 60 for this battle and keep magic users in the back.
After the battle, the monster still won't give up as it takes Hydra along
with it, Faris is helpless against it as he can only watch as his best friend
dies with the monster. The party is alone now, they drift towards the sea,
allowing the last remaing ocean currents to take them wherever.
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LOST AMONG THE SHIPWRECK GRAVEYARD
Items: Flail, 990G, Antidote(2), Tonic, Pheonix Down(2), Tent, World Map
Party: Galuf, Faris, Reina, Bartz
Party's level: 5
=============================================================================
Upon reaching here, all your previous injuries will be fully healed and you
will be at full life. Walk around the graveyard, there isn't much here, make
sure you walk along south to pick up the FLAIL. Continue through the wreckage
and make your way down to the bottom of the Ship-wreck Graveyard. Along the
way make sure you pick up 990 GIL, TENT, TWO ANITDOTES, WORLD MAP, TWO
PHENOIX DOWNS, and a TONIC. Those are ALL the items that should be in the
entire Shipwreck Graveyard. When you reach a certain room, Faris will refuse
to go near the fire to remove his clothing as Reina changes and the rest of
the party dries up. As Faris struggles with the party, he finally reveals um,
her identity.
She's a female! She has been hiding it from the pirates all along, the
pirates were the one who raised her, but never knew she was a woman. She
thought the pirates were going to laugh at her because she was a female, so
she developed a heavy accent of pirate and became one of the pirates,
drinking with them and talking like them. Once your done and healed
yourselves by taking the complimentary beds and saving your game, its time to
get out of this place! Make your way around the ships, also there will be a
treasure chest that will open up, that will raise a sunken ship and allow you
to cross back to land. However as you walk up towards your destination,
images of people appear, it seems that all the party members are affected
except Galuf, he doesn't remember anything. He then snaps the party out of it
as they prepare to duke it out with the evil sorceress Siren.
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BOSS BATTLE: Siren HP: 900
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This battle tends to fustrate a lot of people, believe me I know because of
all the email! In this battle any cure magic is her weakness, however if she
is in her human form, cure will actually cure her instead of actually doing
damage! Use fire, keep casting fire spells if you have any, however using
your physical attacks won't do you much good because of her durable defense
during zombie status. But keep attacking if you don't have any Black Mages.
I'm not sure if a PHEONIX DOWN will work, but if you do try it, use it on her
Zombie status and ONLY zombie status. Keep your party's HP above 60 and
continously heal.
After the battle the party finally leaves the putrid Shipwreck Graveyard and
onto the outside land! Finally!
=============================================================================
THE TOWN OF KERWIN
Items: 1000GP, Ice Rod, Antidote
Party: Galuf, Reina, Bartz, Faris
Party's level: 6-7
=============================================================================
When you exit out of the Shipwreck Graveyard, head south until you find a
town. In here you will talk to several people, however when Bartz talks to
several people, they give him clues but he can't eventhink about the clues
they give him. Hopefully you can figure it out. Along in here, people mention
about the Town of Walz and castle of Walz, but after hearing about North
Mountain and Dragon, your first priority is to head out of this town and go
North, coincidentally to North Mountain. However if you need supplies and new
weapons, make sure to pick up some.
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NORTH MOUNTAIN:
Items: Soft, Phoenix Down, Tonic
Party: Reina, Bartz, Faris, Galuf
Party's level: 7
=============================================================================
In North Mountain make your way to the top of the mountain, the opponents
here really aren't that tough, but make sure you pick up a TONIC and a
PHEONIX DOWN. Now continue your way through the top of the mountain, as you
reach near the tier of the mountain, Magissa and Faltzer arrives to stop you
dead in your tracks. However Reina has been hit with a poison arrow, and its
your job to save her and reach the Dragon.
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BOSS BATTLE: Magissa and Faltzer HP: 650 and 850(respectively)
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This battle is a bit tough, Reina remains unconcious in this battle, but you
can revive her. The Monk ability is great, as is the Knight ability. Attack
her with magic and physical spells often and attack quick. If you beat
Magissa quick enough, she will not summon her alleged husband Faltzer. Keep
your HP above 90 for this battle. When you do encounter Faltzer make sure you
keep your HP up at a constant, Faltzer is one tough bad mamajamma. The monks
and Knights can take the hits okay, but the other classes will just wither
down like a crumpled piece of paper. Make sure you keep all classes besides
the Monk and Knight in the backrow and you can do so during the middle of the
battle. Attack and pound Magissa when Faltzer arrives, otherwise she will
heal Faltzer. Then attack faltzer with everything you've got until the
uoogly ass brute dies.
After the battle head for the top of the mountain, watch for the purple
plants that are around though, touching them will result in an immediate
poison status for all party members. When the party reaches the top, they see
Dragon in a serious condition. He doesn't look too good and won't eat the
Dragon Plant that will help heal him. Reina then decides to take a piece of
the Dragon Plant and eat it to show that its harmless, the Dragon eats the
plant, but Reina isn't feeling too well. The Dragon heals her condition and
the party is off towards the Town of Walz via the Dragon. However not before
Bartz admits his fear of heights as his party members laugh at him.
HAHAHAHAHAHAHAHA!
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JOURNEY TO THE KINGDOM OF WALZ!
Items: 490GP, Speed(Time), Elf Cloak, 1000GP(2), Tent, Phoenix Down
Party: Galuf, Reina, Faris, Bartz
Party's level: 8
=============================================================================
Now go down to the Walz region, about southwest of the town of Kerwin. Head
for the twon first if you need any supplies, in the town you learn that the
town and the castle is using the Water Crystal to power their way of living,
however none of the townspeople realize that doing so may cause the crystal
to shatter. So now go to the castle outside of the town. Inside go up and
speak directly to the king in his throne room. As you speak with the king,
something interupts the party, its a giant meteor! The king leaves, however
you do not have to leave with him.
Go around the castle and search for items that may help you on your way, say
an Elf Cloak, 1000 GPx2, and the Speed song. However some of these items will
require you to walk inside down in the basement, and down their lurks a
Harpy, its tough and unbeatable at your current status, so I suggest you
avoid downstairs. When your done searching through the castle head towards
the Walz tower, however if you want to get the Shiva summon, you can head
behind the waterfall and attempt to beat Shiva to earn her summon, but let me
warn you that you will have a hard time defeating her at your current status.
=============================================================================
WALZ TOWER AND THE WATER CRYSTAL
Items: Silk Robe, Maiden's Kiss, SilverArmBand, Ether
Party: Galuf, Reina, Faris, Bartz
Party's level: 8
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NOTE: This extra info is provided by Sarah Jones:
"oh..in Water Shrine (first world) when you see the (Chancellor?) lying
on the ground, if you go above him and to the left a couple steps, you
can go into the water and climb up a vine which leads to Silk Robe."
Inside this tower you will find various guards and also the king down on the
floor wounded. Keep making your way through the tower and pick up a MAIDEN'S
KISS, ETHER, SILVERARMBAND, and SILK ROBE. When you reach the top of the
tower you will confront a Garula, aren't these suppose to be friendly? Oh
well, who cares.
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BOSS BATTLE: Garula HP: 1200
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This battle is pretty tough, its physical attacks do a lot of damage, but you
can use the TOAD song to defeat this Garula, but judging that you don't have
the TOAD song, what you want to do is keep at least 2 healers in the party.
Have two attackers in the front(preferably Monks or Knights) and the healers
and magic casters in the back. Keep your HP above 100, and continue to
attack. However turning it into a TOAD can make the battle a breeze as all of
its attack by then, are easy to manage and even a Mage can withstand its
attacks 10 times over.
After the battle the crystal shatters, however there is still hope as there
are two other crystals that are still active with life. Pick up the crystal
shards containing these following jobs: BERSERKER, SORCERER, TIME MAGE, RED
MAGE, and SUMMONER. Don't worry about the other shard on the top left corner,
that shard is for later in the game and is not meant to be picked up now. For
now head towards the Karnak region, to do this go towards the Walz meteor
next to the tower of Walz, inside make your way around inside and step on the
warp tile and you will be transported to the Karnak area.
=============================================================================
KARNAK IS IN DANGER, GO NOW!
Items: Fire Rod
Party: Galuf, Bartz, Reina, Faris
Party's level: 9
=============================================================================
When you are inside the Karnak meteor, make your way outside and go up north
and around to the west to the Karnak region where Karnak castle and the town
of Karnak lays. From here, enter the town of Karnak, inside you will get
information on a person named Professor Cid and some info on the Fire Crystal
that runs Karnak. However when you try to purchase an item, you will find
that your party is arrested as an anonymous person accuses the party of being
monsters. You are then thrown in jail, in jail your party will be locked in a
cell next to a strange person in another cell next to you. He uses his last
bit of gunpowder to find a way out, but fails miserably as he just blows the
separating him and the party, the party just laughs as him. Hahahahahahaha.
As you begin to talk, you hear what Cid has to say, something about the Fire
Crystal doesn't seem to be right, but Cid can't do anything about it. However
as the story progresses, Cid later then is released as the Chancellor finds
that Cid is right, and on the party's behalf, Cid wants the party to help out
as well, so they are free to go. He then asks you to meet him on the
steamship, which is the source of the Fire Crystal's cracking. Go whenever
your ready, so take this time to buy all the items and armors and weapons
that you need, heal your party if injuries are abound and save your game just
outside the steamship. The steapship is located near the shore of Karnak just
south of Karnak castle.
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PREVENT THE CRYSTAL FROM SHATTERING AND STOP THE SHIP!
Items: Elixir(3), Thief's Glove, Green Beret, Moonring, Cottage, Phoenix Down
Party: Galuf, Bartz, Reina, Faris
Party's level: 9
=============================================================================
Inside this steamship, the party will meet with Cid. Upon meeting with Cid,
he will warn you about the monsters down inside the steapship, so be
prepared. Make sure you have bought plenty of EYE DROPS as well. Once you
reach inside, continue to walk around and make your way to the engine room.
Watch for the monsters in here, the COOL DUST will cast FLASH nearly 90% of
the time here, which will blind your party. Run if you can, you can cure the
BLIND status with eyedrops.
NOTE: If you need a mre descriptive part on walking through this
steamship, use the Japanese walkthrough above this one.
When you finally reach the steam engine, you will meet up with Queen Karnak,
however she doesn't look so friendly.
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BOSS BATTLE: Liquid Flame HP: 3000 ITEM: Fire Rod
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This battle shouldn't be too hard if you have at least two black mages. Cast
Ice2 on the Liquid Flame constantly, this will deal extensive damage and also
it will make the battle that much quicker for your party. Use the ICE ROD if
you have to, it causes well over 1100 HP of damage, and have two other party
members be attackers or healers. If you don't have an ICE ROD or the ICE 2
spell, your in some deep...trouble. Its nearly impossible to defeat this boss
without any Ice magic or equipment, so if you want to get through this area,
go back outside and purchase the spell or the ICE ROD.
After the battle the queen regains her conscience, it appears that some form
or another has consumed her for a while. However there is not much time left
as you must escape Karnak castle after this scenario.
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ESCAPE FROM KARNAK CASTLE!
Items: Shuriken, Elixir(4), Ribbon, Esna(White), LightningSkill, 2000GP(2),
HuntingKnife
Party: Reina, Galuf, Bartz, Faris
Party's level: 10-11
=============================================================================
Remember all those treasure chests blocked off by fire? Well now here is your
chance to acquire all of them, however be reminded that you will have a
limited amount of time to acquire them. Avoid going to your menu back and
forth unless you really need to because the loading time will kill the clock,
going back and forth as little as 10 times can result in about 35-40 seconds
lost, bad PSX! Make sure you have the Theif's FLEE ability as you will need
it to run away from pointless battles, the items inside the castle are:
ELIXIRx5, 2000 GPx2, SHURIKEN, RIBBON, ESNA spell, LIGHTNING SKILL, ELF
CLOAK, and HUNTING KNIFE.
However watch for monsters to attack you while you are getting these treasure
chests, as some of them might contain monsters inside, be aware and ready.
Upon reaching the outside of the castle a Sergeant and his hounds will attack
you, defeat the hounds first and attack the Sergeant for a while and the
Sergeant will reveal himself to be Death Claw. This guy is weak, just pound
him to bits, however you can learn DEATHCLAW if you are a Blue Mage and if he
attacks the Blue Mage with the DEATHCLAW attack.
After the castle explodes as the party quickly escapes, you are left with
three more crystal shards, each containing a new job: GEOMANCER, NINJA, and
TRAINER. Now go back to the town of Karnak and inside go upstairs to the Pub
and talk with Cid. After the conversation, head southwest towards the Ancient
Library, in which the path is now cleared due to the explosion of the castle.
=============================================================================
ANCIENT LIBRARY
Items: Ninja Suit, Phoenix Down, Ether
Party: Galuf, Bartz, Faris, Reina
Party's level: 11
=============================================================================
Upon arriving at the Ancient Library, head downstairs into the basement of
the Library to find Mid. Watch for various monsters here, Page 124 casts Moon
Flute on the party, which the Blue Mage can learn. Make sure that you have 2
Black Mages before encountering Ifrit. When you reach the halfway point of
the basement, its time to do battle with Ifrit.
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BOSS BATTLE: Ifrit HP: 3000
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Here in this battle have your mages constantly cast Ice2, or even use the ICE
ROD if you have one. Continue to pummel Ifrit with your constant Ice spells
and attacks, keep your HP above 220 though, its Blaze attack will do a hefty
amount of damage followed by constant draining of your HP.
NOTE: This extra note is provided by Sarah Jones:
"And in the Ancient Library when you get past the stubborn bookshelf,
head to the left and down, and you'll lead back outside to the visable
treasure chest you saw earlier, which contains a Ninja Suit.
After the battle you are awarded with the Ifrit summon, now heal your wounds
and return to the path that the annoying bookshelf wouldn't let you go
through, Ifrit will demand that the bookshelf let the party through, in which
it does. Continue on and meet in Mid's room, however a monster is more than
happy to stop you dead in your tracks.
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BOSS BATTLE: Biblos HP: 3600
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In this battle Biblos has a weakness towards Fire, luckily if you were smart
enough to give a party member a Summoner job, then you can easily win this
battle by casting Ifrit and constant Fire2 spells, however have at least one
party member be a healer. Another quick way to defeat this boss is by using
the DOOM CLAW, one hit after that, the boss only has HP in the single digits,
finish him off there.
After the battle Mid didn't even noticed anything! However Mid will direct
the party towards the top of the basement and onto the first floor of the
Ancient Library. Now return to the upper floor of the pub back at Karnak, in
here Mid will meet up with Cid. With the two reuniting with each other Cid
and Mid have found a new array of confidence and is now willing to help the
party in everyway possible. He lets the party use the Steamship to carry
where they are going next, which is Cresent Town.
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CRESENT TOWN HERE WE COME!
Items: None
Party: Galuf, Reina, Faris, Bartz
Party's level: 13
=============================================================================
Look on your world map, at the bottom right portion of the map appears a
cresent shaped island, obviously that is Cresent Island, head there and head
inside Cresent Town. When the party enters the town, an Earthquake erupts and
their steamship is now lost under sea. Too bad. However there is still hope,
the villagers here talk about a chocobo and the forest down below on the
southern part of Cresent island. However you can head their after you buy
some new supplies and upgrade your armor, weapons, and accessories with the
lastest gear at Cresent Town, that is if you need to and feel uncomfortable
with your current equipment.
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WHAT? CHOCOBO?
Items: None
Party: Galuf, Faris, Reina, Bartz
Party's level: 13
=============================================================================
When you reach inside the Chocobo forest, the chocobo has two shards from the
Fire Crystal hidden in its feathers, which would explain why you only
recieved 3 crystal shards from the Fire Crystal back at the Karnak incident.
The new jobs acquired are BARD and HUNTER. Here after you have caught the
black chocobo, head towards back to the Ancient Library.
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HEY CID, MID, WE KINDA LOST THE STEAMSHIP
Items: None
Party: Galuf, Reina, Faris, Bartz
Party's level: 13
=============================================================================
Here when you meet up with Cid and Mid, talk to them and they will mention
the old ruins to the south part of the Ancient Library, over the mountains.
However they also warn you of a Sandworm that blocks the path towards the
ruins, however they have devised up of a plan to kill the worm so you can use
it as a boardwalk of some sort. So head to the desert to the east, where Cid
and Mid will await for your arrival.
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THE ANCIENT RUINS VIA THE DESERT
Items: None
Party: Galuf, Reina, Faris, Bartz
Party's level: 13
=============================================================================
Here in the desert Cid and Mid will ask if you are ready to confront the
Sandworm or not, pick or choose when your ready and Cid and Mid will get the
Sandworm's attention.
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BOSS BATTLE: Sandworm HP: 3000
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This battle should be pretty easy, If you know what to do. AquaRake will get
the job done faster than you can type a 3 letter word. But knowing you(the
player), I'll bet you don't have AquaRake do you? Too bad. But as always in a
game like Final Fantasy, usually at least there are two ways to defeat this
boss, one easy and the other one, a bit tougher. The Sandworm will appear in
4 holes, however it will appear in one of the holes at a time. Hitting the
holes that is vacant results in a counter attack by the well er...the hole.
The attack is pretty deadly, its a DEMI attack which will cut your current HP
in half. Concentrate your attacks on the Sandworm with your physical attacks.
If you think you can anticipate where the Sandworm will pop up, feel free to
take a guess and blast the hole with your Ice magic. Keep your HP above 250
and keep attacking it until it dies.
Afterwards the path towards the rest of the desert will be opened for you.
However watch out though, the enemies in the desert are pretty tough, but it
is also a good way to earn levels. Also when you see a Ziggurat or Pyramid,
ignore it, its not for you to go to now, nor can you enter the pyramid. For
now make your way outside of the desert, and you will be on the southern part
of the desert.
=============================================================================
A HIDDEN SECRET LIES WITHIN
Items: None
Party: Bartz, Galuf, Faris, Reina
Party's level: 13
=============================================================================
Here in the ruins, inside everything is a mess. However the thing that
catches your eye is the appearance of a man that walks around everywhere
which you can easily spot. He will try to run away from you at time to time,
follow him and watch carefully on the screen, even if you think he's not
around, stay around that area you saw him go to and search around. Eventually
the man will give up, and Reina and Faris notices something odd about the
man, its Alexander Tycoon! However as the party tries to reach him, the floor
they stand on collapses sending the four party members scattered around the
mechanical underground.
=============================================================================
UNDERGROUND RUINS
Items: Mini(Black), Shuriken(2)
Party: Reina, Galuf, Faris, Bartz
Party's level: 13
=============================================================================
Down below, the environment around you is something very unique, the
mechanical creations keeps the old ruins running. However you still have a
task at hand, so keep searching around and eventually you will find a few
clues in the bedroom(which you can also sleep in to recover your party
fully). Here search around the room for in which the clues you lead you too,
and you cannot advance without picking up each clue piece by piece. However
the items aren't realy worthy of your time, you can pick up two SHURIKENS and
a MINI song.
Now after that little event head north out of the bedroom and continue on
through, you will see your steamship that was sunk earlier, and also an
awkward looking ship. Cid and Mid will join you on your newly acquired
airship, a one of a kind invention that will get you where you need to go.
But as the party lifts off, a boss that was remnant of the underground ruins
attacks the party.
-----------------------------------------------------------------------------
BOSS BATTLE: Clayclaw HP: 2000
-----------------------------------------------------------------------------
Here in this battle, this battle should be pretty quick if you have a Ninja
throw out two Shurikens. However you may want to save them as this boss isn't
as tough as it looks. Pound it with your physical attacks and keep your HP
above 300, and have a healer when neccessary, either way this boss isn't too
hard to defeat.
Afterwords head back to the old ruins in which you saw Alexander Tycoon in
south of the Ancient Library. When the party reaches here, the ruins will
lift above out of the ground and far above into the sky, however even though
the party has an airship, the pressure is too high for the airship to stand,
so how will they reach the last crystal before its too late?
=============================================================================
THE PARTY'S EFFORTS TO SAVE THE LAST CRYSTAL
Items: None
Party: Galuf, Reina, Faris, Bartz
Party's level: 14
=============================================================================
Return back to the underground ruins where you had picked up your airship and
you will have a little talk with Cid and Mid. They talk about how a rare, but
strong metal can withstand the air pressure of the high altitudes above. That
metal is called Admantanite, but they are not sure where you can acquire
some, however Galuf remembers that the meteorite that he saw back at Tycoon
had a chunk of adamantite. so even though Galuf suffers from amnesia, the
party decides to take his word for it and head towards the Tycoon Meteor.
=============================================================================
THE SEARCH FOR THE ADAMANTITE
Items: Adamantite
Party: Faris, Reina, Bartz, Galuf
Party's level: 14
=============================================================================
Upon arriving at the Tycoon Meteorite, the party will pick up the Adamantite,
but however as the party tries to leave, they are confronted by a monster
hidden inside the meteorite.
-----------------------------------------------------------------------------
BOSS BATTLE: Adamantaim HP: 2000
-----------------------------------------------------------------------------
This boss is pretty tough, but it has a weakness of ice. Physical attacks are
basically cut down to about 40%. SO basically rely on a lot of ICE spells and
such, use an ICE ROD if you have to or if you have one. Keep your HP above
320 and keep attacking with the monk and knight and cast ICE spells
constantly.
After the battle return to Cid and Mid and they will attach your newly
acquired Adamant and you can be on your way towards the Floating ruins.
=============================================================================
THE SUSPENDED TOWN OF RUINS
Items: Gold Armor, Elixir, Pheonix Down, Ether, Moonring, Potion, 5000GP,
Shuriken, Cottage, Power Wrist, Ancient Sword, Gold Shield, Potion
Party: Galuf, Bartz, Reina, Faris
Party's level: 15
=============================================================================
Use your airship to reach the high altitudes, and when you do so make sure
you are ready to confront the side cannons, having 3 Black Mages and 1 White
Mage is best. Simply go to the sides of the floating ruins and hit your
execute button over the cannons and a fight will ensue. In battle constantly
use BOLT2 on the Flame Throw and Missile Launchers and have your White Mage
heal quickly, and also put everybody in the back row. Keep your HP above 300
and continue to attack them in the same fashion. You will ahve to do this 4
times, and in between those four times you can stop off at Rikks village to
heal yourself for free at the inn and come back when your ready, also it
wouldn't hurt to create a quick memo save each time you defeat the Missile
Launchers and Flame Throws.
Afterwards, a giant cannon will appear in the middle of the Gorn Ruins after
ALL four side cannons are defeated, make sure you are ready before attacking
it, you might want to have 2 monks, a Black Mage and a White mage in your
group. When you are ready hit your execute button over the giant cannon and a
fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Sol Cannon/Launcher HP: 22500/10800
-----------------------------------------------------------------------------
In this battle quickly knock out the Launchers on the sides, you can use L.5
Doom with the Blue Mage or use Doomclaw on the boss itself for a quick
victory, otherwise this boss will take some time to defeat. Have all
attackers like Monks, Knights, Ninjas, etc attack regular and stay in the
front line. Have magic offense users like the Black Mage attack with BOLT 2
and have at least one healer to distribute CURE 2 incase the boss deals a
heavy blow towards the party. Keep this pattern up and continue to attack it.
Keep your HP up around the max if possible and if you can maintain this
pattern by knocking out the side cannons first, you will have a legitimate
chance of winning. Like I said, Doomclaw makes this battle go by very
quickly.
After the battle don't enter in the floating ruins yet, take this time to
return to Rikks village and heal yourself for free and buy all the supplies
you need at half off. When done head inside the floating ruins.
=============================================================================
THE LAST CRYSTAL AWAITS
Items: *Look Above*
Party: Bartz, Galuf, Reina, Faris
Party's level: 15
=============================================================================
Here in this floating palace(as Iwould call it) it shouldn't be too hard to
get around. However the monsters here are a bit strong, but they are also
essential for gaining your party's levels quickly. The items that can be
found in here are: GOLD ARMOR, ELIXIR, POTION, 5000 GP, COTTAGE, MOONRING,
POWER WRIST, SHURIKEN, GOLD SHIELD, PHEONIX DOWN, ANCIENT SWORD, an ETHER. It
also doesn't hurt to use the Geomancer's Damage Floor ability to spot open
floors before they get you, in here you should also find a save room, so when
you do save your game and make your way around to the middle room on the 5th
floor, you will have to hit a switch to open that path.
Upon entering you will find Alexander Tycoon, however he seems to hold a
grudge against the party and wants the party to defeat the monster that is
blocking the way to the crystal room, so the party reluctantly agrees.
-----------------------------------------------------------------------------
BOSS BATTLE: Archeoavis HP: 6400
-----------------------------------------------------------------------------
This boss is seriously tough, it will constantly change elemental forms and
that will create havoc among your party as you will have to predict what
weakness it holds each time to inflict heavy damage. Monks work EXTREMELY
well in this battle, but make sure you have a way to heal your party. If you
earned your levels for the Archer's SShot, equip the Bloodswd in the Knight's
hand and this battle will sift by like a breeze.
After the battle the Archeoavis will come back to life, and even Alexander
Tycoon is amazed by the creature's ability to revive itself.
-----------------------------------------------------------------------------
BOSS BATTLE: Archeoavis HP: 2400
-----------------------------------------------------------------------------
This battle will be a sinch, the boss now will take a beating to physical
attacks as Monks will just pound this creature to mincemeat. Keep your
physical attacks coming and try to avoid magic as it has some sort of
immunity towards magic attacks.
After the battle the party heads inside towards the crystal room. King Tycoon
wants to destroy the crystal, but Krile(Galuf's granddaughter) comes in and
hits Alexander Tycoon with a low level BOLT spell which puts Alexander Tycoon
out of commission temporarily. It appears that X-Death had controlled King
Tycoon, but as the crystal begins to shatter, King Tycoon sacrifices his life
to save the crystal, but to only find out that he is too late. The last
crystal the party was meant to protect shatters, the party picks up the last
pieces of the remaining crystal:
LANCER, CHAMIST, DANCER, and SAMURAI.
Galuf remembers everything now, he and Krile head back to his own world to
stop Exdeath from destroying his world, but the party can only watch.
Afterwards head back to the underground ruins.
=============================================================================
A NOTE LEAVES THE PARTY WONDERING
Items: None
Party: Galuf, Faris, Reina, Bartz
Party's level: 18
=============================================================================
When you reach the underground ruins, go back to your resting room and the
table on the right will contain a note, telling you where Cid and Mid had
gone. Return back to Tycoon Meteor to find that Cid and Mid have put back the
Adamantite to replace it(note that in the Japanese version, it was put back
because it was too radioactive to contain). You also learn that by the power
of the rest of the meteorites, you can travel to Galuf's world and help him
stop X-Death, now you can do something to help! So quit reading this
walkthrough and play your game!
=============================================================================
RETURN TO THE KARNAK METEORITE
Items: None
Party: Bartz, Reina, Faris
Party's level: 18
=============================================================================
Make your way back to the Karnak meteorite and inside Cid and Mid will be
shocked to find a monster, go inside and confront the monster.
-----------------------------------------------------------------------------
BOSS BATTLE: Titan HP: 2500
-----------------------------------------------------------------------------
This battle will be pretty tough. Most likely you do not have Float with you.
Have Monks attack physically up in the front and have magic users in the
back, make sure you have at least one healer, having 3 attackers (Monks,
Knights, Samurai, etc.) aside from one healer should get the job done, and
always keep your HP above 550 HP, the Earth Shaker attack will do a lot of
damage and it is unpredictable as to when he will actually perform the
attack, but its always a safe reminder to keep your HP up. Also the Titan
will use this attack before he goes.
NOTE: You can go to North Mountain and Fight a Ghilcat and make sure you
have a Blue Mage with you so you can use Float, but make sure to take
control of it by using a Trainer.
After the battle the team now returns from battle, head towards the Walz
meteor.
=============================================================================
WALZ AND THE NEXT METEORITE
Items: None
Party: Faris, Reina, Bartz
Party's level: 18
=============================================================================
Here in this next meteorite the party attempts to put back the Meteorite in
which they do, but they are then attacked by a flurry on monsters.
-----------------------------------------------------------------------------
BOSS BATTLE: Byurobolos(6) HP: 2200(each)
-----------------------------------------------------------------------------
In this battle there are 6 targets, and this can be a pretty tough battle to
contend with since this is one of the few times where your party is out-
numbered. Make sure you have a summon in your group, or heck have two
summoners! Keep summoning Titan and the battle will be over before it even
started.
NOTE: If your summoner was wearing an EARTH ROBE, the power of Titan goes
up anywhere from 30%-50%.
After the battle head over to the Gorn Meteorite, which is in the same place
where the Floating Ruins was from.
=============================================================================
GORN METEORITE
Items: None
Party: Faris, Reina, Bartz
Party's level: 18
=============================================================================
When your in here, Cid and Mid decide to check things out inside before you
do, so your party is them promptly to wait, however Cid and Mid have been
inside too long and the party begins to worry and head inside to see if Cid
and Mid are alright. When the party enters inside, they find that Cid and Mid
are inside trapped in giant water bubbles, they are then confronted by the
monster.
-----------------------------------------------------------------------------
BOSS BATTLE: KimaBrain HP: 3300
-----------------------------------------------------------------------------
This boss should be pretty easy like the last battle, in here have your
summoners constantly cast TITAN, have one healer to heal your wounds and have
at least one fighter to attack. Keep your HP above 500 if possible because
its blaze attack will do about 250 HP of damage and then slowly drain your HP
away, but having the extra HP allows you more time to heal yourself.
After the battle Cid and Mid will have gathered enough energy from the
meteorites to power a single meteorite to carry the party to Galuf's world.
Look on your map and look at the arrows, they will point to a uniform
location, head there with your airship.
=============================================================================
LONG TRIP AWAY FROM HOME
Items: None
Party: Faris, Bartz, Reina
Party's level: 19
=============================================================================
Here when you reach your destination, the party will say their goodbyes to
the world because there is a high possibility that the party will not return
to the world. The party then leaves and takes flight to the next world.
NOTE: You may want to do the following things below, before you leave for
World 2.
=============================================================================
REVISIT TYCOON CASTLE
Items: Phoenix Down(2), Ether(2), Elixir(2), Shuriken, Healing Staff,
MonsterBell, Katana, Potion, Cottage
Party: Faris, Reina, Bartz
Party's level: 19
=============================================================================
Upon returning to Tycoon Castle you can pick up various items around the
castle, including: POTION, COTTAGE, ETHER x2, ELIXIR x2, PHEONIX DOWN x2,
MONSTER BELL, KATANA, SHURIKEN, MAIDEN'S KISS, and HEALING STAFF. You can use
the SECRET ability with the Thief around the castle you see hidden passages.
=============================================================================
JOURNEY TO JACHOL
Items: Shuriken, Tent, Shock Whip/Note
Party: Bartz, Reina, Faris
Party's level: 19
=============================================================================
On the south part of the western continent, visit Jachol village, but
unlikely you will find much of use in the town. However the townspeople talk
about the secrets of the cave above and everything they are selling in the
town is comprised from items in the cave found in the cave. Head towards that
cave, and when you reach their, you will have to hit several switches, and at
the bottom of the first room there is a row of switches, the row constantly
blinks, so be a little patient and wait until you see a lone switch standing,
hit that switch while the other switches remain absent.
You might not notice anything besides the sound at first, but that will lead
the way towards the next room, and make sure you pick up some items in here:
SHURIKEN, TENT, and SHOCK WHIP.
NOTE: If you had released the Lone Wolf, the items will not be present for
you and you will get a note from the Lone Wolf stating that he has
been here. Now don't you feel dumb for releasing that Lone Wolf?
Hmmmmm? (^_^)
=============================================================================
THE TOWN OF EASTERLY AND RAMUH
Items: Ramuh(Summon)
Party: Faris, Reina, Bartz
Party's level: 19
=============================================================================
At the top left corner of the world map you will see a little dot, that
little dot represents the town of Easterly. Head there, and inside you will
learn of a man that sends bolts of lightning to monsters, that's odd. What's
even more shocking(get it?) is the price for some rings here, 50,000 GIL for
a FIRE, CORAL, or ANGEL ring, each! I'll bet you don't even have half that
much right now, so ignore it because chances are you won't need it. You can
learn the TOAD spell and LOVE SONG in here as well. But those two aren't
important, head outside if you don't need anything else and go across the
bridge to the right and into the forest. Wander around and engage into
battle, however look for Ramuh only, monsters are very strong here and will
pound you to bits. You will know the instant you have met Ramuh when the boss
music plays.
-----------------------------------------------------------------------------
BOSS BATTLE: Ramuh HP: 4000
-----------------------------------------------------------------------------
In this battle, make sure you use TITAN, summon it often and have at least
one lancer in your party, so he or she can evade the attacks of his Bolt
spells. This battle should be pretty easy because you have more than enough
of the requirements to beat him at this point in stage.
After the battle, you will now have the Ramuh summon.
=============================================================================
BARTZ'S HOME TOWN
Items: None
Party: Bartz, Faris, Reina
Party's level: 19
=============================================================================
Around the north area of Tycoon Castle lies Bartz's home town. In here you
are greeted warmly by the people here, they all recognize you because you are
the son of Dargon, the hero of the town. There is a lot of information about
Bartz's past here. Talk to the boy in the middle of the town and you will
get a flashback of how Barz was so afraid of heights. Also play the little
music box in Bartz's former house, and a 5 minute briefing of Bartz's past
will play about his mother and father and also when Bartz was young. Head to
the inn and take a rest and a scenario will occur at this time. Bartz will
relook upon his parent's grave and still continue to mourn their death until
this day. And before you decide to leave, make sure you stock up on a bunch
of supplies, the supplies are all half off!
World 1 | World 2 |
World 3 & O confronto final |