Character Abilities

 

Character Abilities are actually bonuses to combat and junction. They

allows your characters to have bonus abilities such as Mug and HP +80%.

They are extremely difficult to find as they are rare items and

therefore you may required to get Bahamut's Rare Item and Mug for

assistance.

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HP +20% GFs: Diablos, Carbuncle, Brothers

AP needed: 60 Does: Maximum HP increased by 20%

Prequisite: n/a Item: Regen Ring

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HP +20% is quite a good Hit Points booster at the beginning as it could

increase the character's maximum HP by 20%.

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HP +40% GFs: Diablos, Carbuncle, Brothers

AP needed: 120 Does: Maximum HP increased by 40%

Prequisite: HP +20% Item: Giant's Ring

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HP +40% is really quite a good ability but if you equipped HP +20%, your

character can enjoyed a benefit of HP +60%!

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HP +80% GFs: Diablos, Brothers

AP needed: 200 Does: Maximum HP increased by 80%

Prequisite: HP +40% Item: Gaea's Ring

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Wow! Maximum HP increased by 80%! This ability is extremely helpful when

you need to boost your character's HP to 9999. [which is essential for

BOSS Fights against the Omega..]

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Str +20% GFs: Ifrit, Pandemona, Shiva

AP needed: 60 Does: Strength increased by 20%

Prequisite: n/a Item: Strength Love

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A great ability for early in the game. The maximum strength stats that

character can get is 255.. Even if you have gotten Squall to Level 100,

his strength stats is only 170+ at most with 100x Ultima junctioned.

Therefore this ability is quite critical.

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Str +40% GFs: Ifrit

AP needed: 120 Does: Strength increased by 40%

Prequisite: Str +20% Item: Power Wrist

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Str +40% is really a good ability and it will be a great booster for the

character's strength!

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Str +60% GFs: Bahamut

AP needed: n/a Does: Strength increased by 60%

Prequisite: n/a Item: Hyper Wrist

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An ability which could makes a character a strong ally. This ability can

increased a huge deal of strength for the character. Let's say if your

character strength stats is 100, you can get 160 strength stats with

this ability.

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Vit +20% GFs: Shiva, Carbuncle

AP needed: 60 Does: Vitality increased by 20%

Prequisite: n/a Item: Turtle Shell

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Remember this phrase.. A good attacker must has good defense. Vitality

is critical important against foes such as Ruby Dragon [its breath

weapon does no elemental damage.. unlike in the Japanese version..]

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Vit +40% GFs: Shiva, Carbuncle

AP needed: 120 Does: Vitality increased by 40%

Prequisite: Vit +20% Item: Orichalcon

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The best defense ability that you could get from GFs.. But there is a

better ability which requires Adamantine. But Vit +40% is really more

than enough. If a monster's strength stats is 255, and the character's

defense is 110, that character will Received 145 points of damage..

Realized the importance of Vitality?

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Vit +60% GFs: n/a

AP needed: n/a Does: Vitality increased by 60%

Prequisite: n/a Item: Adamantine

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Vit +60% is an extremely good ability. Vitality is pretty effective,

but at the meanwhile, pretty hard to get..

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Mag +20% GFs: Quezacotl, Siren, Diablos

AP needed: 60 Does: Magic increased by 20%

Prequisite: n/a Item: Circlet

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Quite an important ability.. It affects the amount of damage done by

the character through the Magic command. The higher the magic stats,

the more damage/healing will be done. Mag +20% is quite a good ability.

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Mag +40% GFs: Quezacotl, Siren, Diablos

AP needed: 120 Does: Magic increased by 40%

Prequisite: Mag +20% Item: Hypno Crown

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It is a better ability compared to Mag +20%. In my opinion, this ability

is sufficient to provide enough help for good magic users such as Edea,

Selphie and Rinoa.

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Mag +60% GFs: Bahamut

AP needed: n/a Does: Magic increased by 60%

Prequisite: n/a Item: Royal Crown

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Probably the best booster for Magic. This ability has a great effect in

turning weak magic users such as Quistis and Zell to good magic users..

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Spr +20% GFs: Shiva, Leviathan, Alexander

AP needed: 60 Does: Spirit increased by 20%

Prequisite: n/a Item: Rune Armlet

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Spirit works like Vitality instead it increased defense against Magic.

Spr +20% is quite a good ability for characters with great spirit.

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Spr +40% GFs: Shiva, Leviathan

AP needed: 60 Does: Spirit increased by 40%

Prequisite: Spr +20% Item: Force Armlet

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Spr +40% is the best ability that the GFs can provide you without any

customization. Spr +40% is more than enough.. but insufficient to reach

the 255 barrier.

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Spr +60% GFs: n/a

AP needed: n/a Does: Spirit increased by 60%

Prequisite: n/a Item: Magic Armlet

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Spr +60% is another ability that can Received through modifying GFs..

But Spr +60% can be good but it may affect your healing rate

dramatically..

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Spd +20% GFs: Cerberus, Pandemona

AP needed: 60 Does: Speed increased by 20%

Prequisite: n/a Item: Jet Engine

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Speed is an important factor as it affects the number of turns that you

can used in a battle. Remember that the faster speed, the faster the

ATB runs.

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Spd +40% GFs: Cerberus, Pandemona

AP needed: 60 Does: Speed increased by 40%

Prequisite: Spd +20% Item: Rocket Engine

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Spd +40% is the best speed booster that you can get in the game.

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Eva +30% GFs: Cactuar, Tonberry

AP needed: 200 Does: Evade increased by 30%

Prequisite: n/a Item: n/a

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Evade increased the probability that your character could dodge an

attack. But sometimes it also allows your character to dodge magic. In

my opinion, it is nearly impossible to get 255 Eva stats as it is

impossible unless you have used a gameshark.

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Luck +50% GFs: Cactuar, Tonberry, Eden

AP needed: 200 Does: Luck increased by 50%

Prequisite: n/a Item: n/a

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Are you lucky? It lowers the character's chances of being targetted and

increase the following:

- appearance of GF Odin and Gilgamesh. Phoenix, after your entire party

is wiped out [provided that you have Phoenix Pinions in your

inventory]

- increase the rate of critical. Seifer's criticals are the easiest to

distinguish as you will see a fire swipe instead of a normal swipe.

Criticals are just like Deathblows in FF7 as only they inflicit more

damage compared to normal attacks.

- Increase the use of Holy War-Trial, Hero-Trial, etc.

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Auto Potion GFs: Leviathan, Cactuar, Tonberry

AP needed: 150 Does: uses Potions upon being attacked.

Prequisite: n/a Item: n/a

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Well, sometimes this ability do more harm than help.. I was try to get

a character in critical status as the result, I have used about 50

Potions... The character will draw out a Potion [can be Mega Potion, X

Potion, Hi-Potion+, Hi-Potion, Potion+, Potion] this varies in the item

inventory. Your character will use items from the inventory. To prove it

to be more effective, equip Med Data...

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Auto Reflect GFs: Carbuncle

AP needed: 150 Does: have Reflect cast automatically.

Prequisite: n/a Item: Glow Curtain

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I myself personally don't like Reflect as it only reflect certain

spells. The character equipped with this ability will have the Reflect

status in the beginning. This status can still be removed from the

character using Dispel.

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Auto Haste GFs: Cerberus

AP needed: 150 Does: have Haste cast automatically

Prequisite: n/a Item: Accelerator

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A good ability in terms of combat. Having Haste being cast on the

character (Haste increased 2 times the speed of the character's ATB),

increased number of turns. Again this status can be removed through

using Dispel. [Squall was equipped with this when I fought Griever..]

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Auto Shell GFs: Doomtrain

AP needed: 200 Does: Have Shell cast automatically

Prequisite: n/a Item: Moon Curtain

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Shell works like Spirit except it halves damage by magic. Auto Shell is

pretty good against magic-based BOSSES such as Edea, Adel, the

Sorceresses. This status can also be removed through Dispel. Shell is

being cast once you have entered the combat.

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Auto Protect GFs: Bahamut

AP needed: 200 Does: Have Protect cast automatically

Prequisite: n/a Item: Steel Curtain

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Protect works like Vitality except it halves damage by physical attacks.

Auto Protect is pretty good against physical attack monsters such as

Ultima, Omega, Ruby Dragon's Breath. This status can also be removed

through Dispel. Protect is being cast once you entered the battle.

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Expend x2-1 GFs: Cerberus, Bahamut, Cactuar

AP needed: 250 Does: cast 2 spells for price of 1

Prequisite: n/a Item: n/a

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One of best abilities you can get from the game. Under Double, your

character will be able to cast two magic (e.g. 2x Cura, 2x Ultima, etc.)

in a row. Now with Expend x2-1, you will be able to cast 2 spells for

the price of one spell.

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Expend x3-1 GFs: Eden

AP needed: 250 Does: cast 3 spells for price of 1

Prequisite: n/a Item: Three Stars

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One of best abilities you can get from the game. Under Triple, your

character can cast three magic (3x Curaga, 3x Ultima, etc.) in a row.

Now with Expend x3-1, you will be able to cast 3 spells for the price

of one spell.

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Mug GFs: Diablos, Bahamut

AP needed: 200 Does: steal an item as you attack.

Prequisite: n/a Item: n/a

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Mug is a very important ability in the game as it nabs you important

items such as Power Generators, Steel Pipes, etc. But once an enemy is

mugged, you can't get any items after you have won the battle. It is

just like a double edged sword. But you will nab in more quantity and

this based on the character's strength. With the ability equipped, the

character's Attack command will be replaced with Mug.

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Cover GFs: Brothers

AP needed: 100 Does: protect ally from attacks.

Prequisite: n/a Item: Knight's Code

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Cover is actually quite a good ability as helps to reduce damage. The

character will went in front of the character with a Defend position

hence withstand the attack.. But remember that you must make sure that

the character does have any commands used.

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Counter GFs: Carbuncle

AP needed: 200 Does: counter attack when attacked.

Prequisite: n/a Item: Monk's Code

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The character will counter with an Attack command when attacked.

Elem-Atk-J, ST-Atk-J, Mug has effect on the attack.

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Initiative GFs: Pandemona, Tonberry, Cactuar

AP needed: 160 Does: allow character to attack first

Prequisite: n/a Item: n/a

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Allows the equipped character to have a full ATB at the beginning,

giving him/her the first opportunity to choose command. In terms of

speed, this really a good ability as I use this, followed summoning GF

Cerberus.

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Med Data GFs: Alexander

AP needed: 200 Does: double usage of healing/support items

Prequisite: n/a Item: Doc's Code

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Allows the equipped character to double the usage of an item. For

example, a Potion normally healed 200 HP. With this equipped, the

character uses a Potion but it heals 400 HP! Quite a good ability. As

for X-Potion maybe it works like a Megalixir [not sure..]. Also affects

Hero, Hero-Trial, Holy War-Trial and Holy War.

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Move HP-Up GFs: Tonberry, Cactuar, Bahamut

AP needed: 200 Does: Restore HP by walking.

Prequisite: n/a Item: n/a

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Remember Cat's Bell in FF7? This works actually the same as Cat's Bell.

Just walking on the field, you could restore HP by 1 per step. That's

really a good ability when going down the Deep Sea Deposit..

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Return Damage GFs: n/a

AP needed: n/a Does: returns 1/4 of damage when attack.

Prequisite: n/a Item: Hundred Needles

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A hidden ability. This ability allows the equipped character to do some

counter without physically moving.. When the equipped character is

attacked by a monster, 1/4 of damage will be returned to that monster

automatically. It does not differ from whether it is physical attack or

magic.

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Ribbon GFs: n/a

AP needed: n/a Does: prevents all status abnormality.

Prequisite: n/a Item: Ribbon

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Another hidden ability which can be only gotten from Pocketstation. It

works like a ST-Def-J with all status protected. [Blind, Berserk,

Poison, Sleep, Silence, Confuse, Petrify, Sudden Death, Vit 0, Slow,

Stop and Curse are all protected.]. It prevents all status abnormality.

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HP Bonus GFs: Brothers, Cactuar

AP needed: 100 Does: allows HP +30 for every level up.

Prequisite: HP +80% Item: n/a

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Gains 30 bonus points for Hit Points as character level up. Let's says

the character have 1200 HP at a level of 20. With HP Bonus, the

character, at Level 100 can have more than 3600 HP [additions are based

the character's normal levelling up.] [applies when equipped]

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Str Bonus GFs: Ifrit, Cactuar

AP needed: 100 Does: allows Str +1 for every level up.

Prequisite: Str +40% Item: n/a

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Str Bonus is really a great ability especially for Selphie and Rinoa.

In fact, Squall really needs this in order to get Str 255.. Otherwise

Lion Heart will not be that devastating. For every level up, Str

increased by 1. [applies when equipped.]

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Vit Bonus GFs: Carbuncle, Cactuar

AP needed: 100 Does: allows Vit +1 for every level up.

Prequisite: Vit +40% Item: n/a

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Vit Bonus works just like the previous two bonuses instead it increase

Vit by 1 for every level up [when equipped.] This works when you need

to get super strong characters.

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Mag Bonus GFs: Siren, Cactuar

AP needed: 100 Does: allows Mag +1 for every level up.

Prequisite: Mag +40% Item: n/a

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Mag Bonus affects Magic stats. It can allow Quistis to be more effective

in using magic and does more damage. Mag Bonus increases Mag by 1 for

every level up [applies to when it is equipped.]

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Spr Bonus GFs: Leviathan, Cactuar

AP needed: 100 Does: allows Spr +1 for every level up.

Prequisite: Spr +40% Item: n/a

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Spr Bonus affects Spirit stats. Spr Bonus increases Spr by 1 for every

level up [applies when it is equipped.]

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