Command Abilities

 

Command abilities são habilidades que o seu personagem usa durante a batalha. Os seus personagens só possuem o comando de ataque e os Limits Breaks (baseados em certos critérios) e precisam dos GFs para obter os melhores comandos. Todos os G.F.s possuem os comandos principais: Item, Magic, GF e Draw. Você pode adicionar ao GF outros comandos, por intermédio do uso de itens.Veja todos os comandos possíveis:

 

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M a g i c

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GFs: All

Item: Magic Scroll

Can't: No magic stocked in inventory

Under Silence, Berserk, Confuse, Petrify, KO, Sleep status

AP: n/a

It allows your character to cast Magic that is stocked in the

character's Magic inventory. Each character has a maximum of 8 Magic

pages and each page can stored up to 100x of the spells. Each slot is

only avaliable for one specific magic. When you activate the magic

command, you will view something like the one shown below:

________________

|P1 Num |

|Fire 100 | After you have select the command, just select the

|Blizzard 100 | spell that you wished to cast, pressing the X

|Thunder 100 | button.

|Ultima 100 |

|________________|

When Triple or Double is cast, you will have additional boxes of

commands:

_________ GF Cerberus provides both Double/Triple

| Attack | ________ status on the Entire party. Double allows

| Magic >| |Single | you to cast 2x Magic [same spell] and Triple

| GF | |Double | allows you to cast 3x Magic [same spell].

| Draw | |Triple | This allows you to cast magic in a few turns

|_________| |________| and at the same time, allow you to choose the

opponent/ally that you wished to cast the

spell on.

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G F

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GFs: All

Item: GF Scroll

Can't: GF's HP reached zero

Under Silence, Berserk, Confuse, KO, Petrify, Sleep status.

AP: n/a

A command that allows you to summon a GF. Remember that you must equip

this command before you can use to summon GFs. This command is pretty

helpful as it summons the most powerful weapons [err.. early in the

game.]. After you have summon the GF, the GF's ATB will cover the

character's ATB. Well, the GF's ATB is moving in a different direction.

Once the GF's ATB has reached zero, the GF will be summoned.

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D r a w

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GFs: All

Item: Draw Scroll

Can't: Have already 100x stocked in the magic inventory

Under Silence, Berserk, Confuse, KO, Petrify, Sleep status

AP: n/a

One of the most important command. This command is the command that

allows you to stock magic. This command is essential to draw magic from

the field screen or battle screen. In the field screen, you will give

the spell that's found in the Draw Point and allow you whom to draw the

magic. In the combat screen. You need to do the following:

_________

| Mug |

| Magic | _______ _______

| Recover | |Stock | --> Monster's draw list |Fira |

| Draw >| |Cast | e.g. Bite Bug |Scan |

|_________| |_______| |_______|

No matter what option you choose between Stock or Cast, you will

still ended up at the Monster's draw list. Stock allows you to draw the

desired spell [up to a maximum of 9x per draw] and saves it in the

character's magic inventory. Cast, on the hand, allows you to draw 1x

quantity and cast on the enemy/ally. Remember the Stock has a

probability of failure as due to the character's low Mag stats or the

monster has died before the character gets his/her turn to draw. Cast

has no failure rate and each time, allows you to draw one quantity and

cast it immediately.

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I t e m

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GFs: All

Item: Item Scroll

Can't: No items stocked in inventory

Under Silence, Berserk, Confuse, KO, Petrify, Sleep status

AP: n/a

Well, as the name suggest, I guess you know what this command allows you

to do. This command is quite important as it allows you to use items

such as Phoenix Downs [restores Life, which you can't have Life magic

early in the game..], Potions, etc. It also includes items such as

combat items (or battle items). Examples of combat items are Holy Stone,

Phoenix Pinion, etc. It works like the Magic command as you will be

brought directly to the Item inventory pages [which you can also

reorder..]

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C a r d

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GFs: Quezacotl

Item: Gambler's Spirit

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 40

This command allows you to convert a dying monster into card. Certain

monsters nab you "BOSS" cards such as Elvoret, X-ATM092, etc. The card

command can only be done when the monster's HP is low. The best way is

to use Quistis' Micro Missile, summon Diablos or cast Demi magic and

then use this command. About 1/20 chance, that you get a BOSS card...

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D o o m

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GFs: Shiva

Item: n/a

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 60

It works like the Sudden Death and at the same time removes bonus magic

effects [Haste, Aura, Triple, Double, etc.] from the character. You will

find a 8 second counter above the monster's head. Once it reach zero,

the monster is KO'd. Pretty effective against monsters that weak

against Ice. [e.g. Ruby Dragon and T-Rexaur]. It has also implicit a

curse status.

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M a d R u s h

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GFs: Ifrit, Eden

Item: n/a

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 60

It is pretty risky.. The Mad Rush causes you to loses control of the

ENTIRE party. Berserk, Haste, Shell and Protect are being cast on the

entire party. Berserk will still take effect even if the characters

are protected against it through ST-Def-J linked to 100x Berserk. I

guess it is quite good as if you are desperate...

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T r e a t m e n t

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GFs: Siren

Item: Med Kit

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 100

One of most useful command.. If you don't have the Ribbon or ST-Def-J

x4, this command is a must. The Treatment command works like Esuna

except it has a better off ability and that's even the character is

under Silence, it is still usable! It just removes any negative status

and magical effects.

Negative status: Sleep, Berserk, Silence, Doom, Curse, Petrify, Confuse,

Poison, Blind.

Magical effects: Slow, Stop, Vit 0

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D e f e n d

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GFs: Brothers, Cactuar

Item: Knight's code

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 100

Well, I just can't understand why the characters needed to learn

defense? I thought that they know it already. In the previous FF series,

every character knows how to defend... Anyway the Defend command only

works for the particular turn. It allows physical damage dropped to zero

and halves magical damage.

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D a r k s i d e

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GFs: Diablos, Doomtrain, Eden

Item: n/a

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 100

Quite a good command, if you know how to make use of it. The Darkside

just works like critical attack, doing 3 times more than usual, but

sacrificed 1/10 of the current HP. This command could be a killer with

you make used of Regen or ST-Atk-J linked to 100x Drain.

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R e c o v e r

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GFs: Leviathan

Item: Healing Ring

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 200

I guess this is the best command.. This command is quite useful as it

does a full recovery to one character. But beware that this can be also

a move to attack.. It works pretty fine against undead and monsters

under Zombie status. But it also does a instant dead attack to

characters under Zombie status. Recover is really a good ability that

you can't miss it. It could saves you a lot of Curagas.. [BTW, Curaga

is a good magic for boosting Spirit]

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A b s o r b

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GFs: Pandemona, Doomtrain

Item: n/a

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 100

This command target at one enemy by taking off a bit of HP (about 10%

of monster's current HP.) But it does not work quite well, if you did

this on undead monsters, monsters under Zombie status. I guess it is

still quite a useful command, but don't over use it.

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R e v i v e

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GFs: Alexander

Item: Phoenix Spirit

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 200

The second best command. It does most of the time, resurrect dead ally

back to full health just like Full-Life. About 5% chance, you will see

it restoring Life just like Life magic or Phoenix Down. I guess this

perhaps effect due to Luck or Magic stats. But I would rather use a

Phoenix Down than this command as it allows the characters to be

revived but at critical status, hence doing Limit Breaks!

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L V D o w n

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GFs: Tonberry

Item: n/a

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: n/a

Well, this aids you to weaken a strong foe but lower it's level and HP.

It also causes a change in the draw list, attributes of the monsters

[Hit Points, Strength, Vitality, Spirit, Magic, Speed, Evade] to drop.

But it also allows you to nab items that can be obtained from it at

lower levels such as M-Stone Piece. Most of the time, it halves the

level and attributes. Monster at low levels have lesser skills too. Just

like the pesky Ruby Dragons. But it reduces the experience points

gained.

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L V U p

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GFs: Tonberry

Item: n/a

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: n/a

The opposite of LV Down. Extremely useful if you want to get third class

magic when your characters' levels are around 30+. But it could also be

dangerous.. but it gives you better magic to draw from, stronger

monsters, more rare items, more EXP at the same time. I have actually

levelled up Ruby Dragons to level 100 and at the same time, giving Eden

some training. That will help to move Eden to Level 100 at a faster

rate.

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K a m i k a z e

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GFs: Cactuar

Item: Bomb Spirit

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: 100

Under any circumstances, don't ever use this command in a BOSS fight.

Using Kamikaze, may does over 9999 HP damage [about 30,000 HP when

character's HP is quite high.. about 3 times], but in turn sacrifices

a character. The character can't be revived and only be able to

revived after the battle.

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D e v o u r

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GFs: Eden

Item: Hungry Cookpot

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: n/a

One of most useful commands. It works only against all enemies except

for BOSSES. Devour does an instant dead attack [but with a crappy hit

rate...] and may leads to bonuses or status. It can also help to build

up the characters.. Devour a Ruby Dragon raises all statistics! But

most monsters gives recovery to HP, status ailments or reduce HP! Refer

to Monster List for more information.

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M i n i M o g

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GFs: n/a

Item: Mog's Amulet

Can't: Under Confuse, Berserk, Sleep, Petrify, KO status

AP: n/a

Allows you to summon MiniMog where the MiniMog will do the Mog's Dance

which heals all GFs in combat 1,500 HP. Obtainable through

Pocketstation only.

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