Curative Magic

 

Curative Magic is extremely important as it aids your character by

restoring HP so that your character could withstand the battle longer.

Curative magic can be also attacking magic against undead. So remember

to remove Zombie status or you are in deep shit!

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C u r e

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Weak recovery magic for one ally. Restores only a small portion of HP.

But it can very as effective as a Hi-Potion when your character has

gotten high magic stats.

Refinement:

1x M-Stone Piece -> 1x Cure [Siren's L Mag-RF]

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C u r a

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Medium recovery magic for one ally. Restores roughly above 2/3 of the

character's maximum HP. Quite easy to get it later in the game. Cura

means "Cure 2"

Refinement:

1x Magic Stone -> 1x Cura [Siren's L Mag-RF]

1x Healing Water -> 20x Cura [Siren's L Mag-RF]

5x Cure -> 1x Cura [Quezacotl's Mid Mag-RF]

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C u r a g a

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Strong recovery magic for one ally. Restores between 70% to 80% of the

character's maximum HP. This magic is extremely useful later in the

game. Make sure all character have this magic. Curaga means "Cure 3"

Refinement:

1x Wizard Stone -> 1x Curaga [Siren's L Mag-RF]

1x Whisper -> 50x Curaga [Siren's L Mag-RF]

1x Healing Mail -> 20x Curaga [Siren's L Mag-RF]

1x Healing Ring -> 100x Curaga [Siren's L Mag-RF]

1x Tent -> 10x Curaga [Siren's L Mag-RF]

1x Cottage -> 20x Curaga [Siren's L Mag-RF]

5x Cura -> 1x Curaga [Alexander's High Mag-RF]

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F u l l - C u r e

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Extremely strong recovery magic for all allies. Restores fully HP for

all characters. Only Selphie could use this magic. You can only get

this, by selecting it randomly through her Slots Limit Break.

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R e g e n

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Great curative magic when comes to combat. This magic works extremely

well when you are battling tough BOSSES. Regen recovers about 5% of the

character's HP per turn [unlike FF7's 1 HP per second..]. Regen, however

can be removed, using Dispel and it will eventually wears off through

time lapse.

Refinement:

1x Mesmerize Blade -> 20x Regen [Siren's L Mag-RF]

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L i f e

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Weak life recovery magic. But in my opinion, I would rather use this

than Full-Life as it allows your characters to unleashes their Limit

Breaks. Life Magic removes K.O Status and also restores about 10% of

the character's HP. In this way, the character will be definately be in

Critical or Crisis status. Phoenix Downs typically works like Life.

Refinement:

1x Life Ring -> 20x Life [Siren's L Mag-RF]

Elemental and Status Defense:

100x Life to Elem-Def-J [30% defense against all elements]

100x Life to ST-Def-J [20% defense against Death]

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F u l l - L i f e

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Extreme life recovery magic. Full-Life looks extremely alike Raise in

FFT or FF7. Not only removes the K.O Status but also brings the

character back to full HP. But it does not work that most of the times,

I guess it has something do with the character's Mag stats.

Refinement

1x Regen Ring -> 20x Full-Life [Siren's L Mag-RF]

1x Phoenix Spirit -> 100x Full-Life [Siren's L Mag-RF]

Elemental and Status Defense:

100x Full-Life to Elem-Def-J [40% defense against all elements]

100x Full-Life to ST-Def-J [40% defense against Death]

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