Elemental Magic
Elemental Magic has rather famous in FF series such as Fire, Ice [in
FF8, they called it Blizzard] and others. Most elemental magic provides
booster against their respective elements. But the Elem-Atk-J and Elem
Def-J has nearly confuses almost everyone. For those whom have problems
regarding the Elem-Atk-J and Elem-Def-J, please refer to GF Junction
Abilities for more info.
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F i r e
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Weak fire magic against one enemy. Fire is pretty weak against Fire
based monsters but strong against Ice/Cold element. Fire is quite a good
booster against Fire element in terms of Elemental Defense and Attack.
Refinement:
1x M-Stone Piece -> 5x Fire [Ifrit's F Mag-RF]
Elemental/Status Junction Effects
100x Fire to Elem-Atk-J [50%]
100x Fire to Elem-Def-J [50%]
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F i r a
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Medium fire magic against one enemy. Fira is pretty weak against Fire
based monsters but strong against Ice/Cold element. Fira is quite a good
booster against Fire element in terms of Elemental Defense and Attack
Refinement:
1x Magic Stone -> 5x Fira [Ifrit's F Mag-RF]
1x Bomb Fragment -> 20x Fira [Ifrit's F Mag-RF]
5x Fire -> 1x Fira [Quezacotl's Mid Mag-RF]
Elemental/Status Junction Effects
100x Fira to Elem-Atk-J [80%]
100x Fira to Elem-Def-J [80%]
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F i r a g a
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Strong fire magic against one enemy. Firaga is pretty weak against Fire
based monsters but strong against Ice/Cold element. Firaga is quite a
good booster against Fire element in terms of Elemental Defense and
Attack.
Refinement:
1x Wizard Stone -> 5x Firaga [Ifrit's F Mag-RF]
1x Red Fang -> 20x Firaga [Ifrit's F Mag-RF]
1x Bomb Spirit -> 100x Firaga [Ifrit's F Mag-RF]
1x Phoenix Pinion -> 100x Firaga [Ifrit's F Mag-RF]
1x Phoenix Spirit -> 100x Firaga [Ifrit's F Mag-RF]
5x Fira -> 1x Firaga [Alexander's High Mag-RF]
Elemental/Status Junction Effects
100x Firaga to Elem-Atk-J [100%]
100x Firaga to Elem-Def-J [120%]
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B l i z z a r d
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Weak ice magic against one enemy. Blizzard is pretty weak against Ice
based monsters but strong against Fire element. Blizzard is quite a good
booster against Ice in terms of Elemental Defense and Attack.
Refinement:
1x M-Stone Piece -> 5x Blizzard [Shiva's I Mag-RF]
Elemental/Status Junction Effects
100x Blizzard to Elem-Atk-J [50%]
100x Blizzard to Elem-Def-J [50%]
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B l i z z a r a
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Medium Ice magic against one enemy. Blizzara is pretty weak against Ice
based monsters but strong against Fire element. Blizzara is quite a good
booster against Ice in terms of Elemental Defense and Attack.
Refinement:
1x Magic Stone -> 5x Blizzara [Shiva's I Mag-RF]
1x Arctic Wind -> 20x Blizzara [Shiva's I Mag-RF]
5x Blizzard -> 1x Blizzara [Quezacotl's Mid Mag-RF]
Elemental/Status Junction Effects
100x Blizzara to Elem-Atk-J [80%]
100x Blizzara to Elem-Def-J [80%]
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B l i z z a g a
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Strong Ice magic against one enemy. Blizzarga is pretty weak against Ice
based monsters but strong against Fire element. Blizzaga is quite a good
booster against Ice in terms of Elemental Defense and Attack.
Refinement:
1x Wizard Stone -> 5x Blizzaga [Shiva's I Mag-RF]
1x North Wind -> 20x Blizzaga [Shiva's I Mag-RF]
5x Blizzara -> 1x Blizzaga [Alexander's High Mag-RF]
Elemental/Status Junction Effects
100x Blizzaga to Elem-Atk-J [100%]
100x Blizzaga to Elem-Def-J [120%]
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W a t e r
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Medium Water magic against one enemy. Water is pretty strong against
monsters in the desert except for monsters that use Water element
attacks. A good magic to boost for Water Element in terms of Elemental
Defense and Attack.
Refinement:
1x Fish Fin -> 20x Water [Shiva's I Mag-RF]
1x Water Crystal -> 50x Water [Shiva's I Mag-RF]
Elemental/Status Junction Effects
100x Water to Elem-Atk-J [100%]
100x Water to Elem-Def-J [150%]
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T h u n d e r
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Weak thunder magic against one enemy. Thunder works well against
mechanical beasts except for monsters that use Thunder element attacks.
Thunder is quite a good booster against Thunder, in terms of Elemental
Defense and Attack.
Refinement:
1x M-Stone Piece -> 5x Thunder [Quezacotl's T Mag-RF]
Elemental/Status Junction Effects
100x Thunder to Elem-Atk-J [50%]
100x Thunder to Elem-Def-J [50%]
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T h u n d a r a
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Medium thunder magic against one enemy. Thundara works well against
mechanical beasts except for monsters that use Thunder element attacks.
Thundara is quite a good booster against Thunder, in terms of Elemental
Defense and Attack.
Refinement:
1x Magic Stone -> 5x Thundara [Quezacotl's T Mag-RF]
1x Coral Fragment -> 20x Thundara [Quezacotl's T Mag-RF]
5x Thunder -> 1x Thundara [Quezacotl's Mid Mag-RF]
Elemental/Status Junction Effects
100x Thundara to Elem-Atk-J [80%]
100x Thundara to Elem-Def-J [80%]
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T h u n d a g a
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Strong thunder magic against one enemy. Thundaga works well against
mechanical beasts except for monsters that use Thunder element attacks.
Thundaga is quite a good booster against Thunder, in terms of Elemental
Defense and Attack.
Refinement:
1x Wizard Stone -> 5x Thundaga [Quezacotl's T Mag-RF]
1x Dynamo Stone -> 20x Thundaga [Quezacotl's T Mag-RF]
5x Thundara -> 1x Thundaga [Alexander's High Mag-RF]
Elemental/Status Junction Effects
100x Thundaga to Elem-Atk-J [100%]
100x Thundaga to Elem-Def-J [120%]
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A e r o
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Medium Wind magic against one enemy. Aero works well against flying
monsters, earth based monsters except for monsters that use Wind
element attacks. Aero is quite a good booster against Wind, in terms
of Elemental Defense and Attack.
Refinement:
1x Shear Feather -> 20x Aero [Quezacotl's T Mag-RF]
Elemental/Status Junction Effects
100x Aero to Elem-Atk-J [80%]
100x Aero to Elem-Def-J [80%]
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T o r n a d o
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Strong Wind magic against all enemies. Tornado works well against flying
monsters, earth based monsters except for monsters that use Wind element
attacks. Tornado is a very good booster against Wind, in terms of
Elemental Defense and Attack.
Refinement:
1x Windmill -> 20x Tornado [Quezacotl's T Mag-RF]
10x Aero -> 1x Tornado [Alexander's High Mag-RF]
Elemental/Status Junction Effects
100x Tornado to Elem-Atk-J [100%]
100x Tornado to Elem-Def-J [200%]
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H o l y
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Strong Holy magic against one foe. Holy works extremely well against
most enemies [especially, undead]. The only exception is the Omega
Weapon. Holy is a very good booster against Holy, in terms of Elemental
Defense and Attack. A Holy Stone just works like Holy
Refinement:
1x Holy Stone -> 1x Holy [Siren's L Mag-RF]
1x Moon Stone -> 20x Holy [Siren's L Mag-RF]
Elemental/Status Junction Effects
100x Holy to Elem-Atk-J [100%]
100x Holy to Elem-Def-J [200%]
100x Holy to ST-Def-J [40%] (Death, Drain, Confuse, Curse, Zombie,
Sleep, Berserk and Poison)
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Q u a k e
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Strong Earth magic against all enemies. Quake works against all enemies
on the ground except for flying enemies and earth based monsters. Quake
is a good booster against Earth, in terms of Elemental Defense and
Attack.
Refinement:
1x Dino Bone -> 20x Quake [Diablos' Time Mag-RF]
Elemental/Status Junction Effects
100x Quake to Elem-Atk-J [100%]
100x Quake to Elem-Def-J [200%]
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B i o
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Average Poison magic against one enemy. As the enemy moves, about 1%
of the monster's HP is be deducted [showing effects of poisoned.]. Bio
is indead a special spell as it is partial elemental and status magic.
Bio works well against human beings but weak against Poison based
monsters and mechanical beasts [can't they be poisoned?]. Bio will have
a time lapse and still remains on the World Map [but no HP reduction,
as no command is used]. Bio can be removed by using Antidote, Remedy,
Treatment [Siren], Esuna, Remedy+, Megalixir, Elixir and Tent [at Save
Point]. Bio is quite a good booster against Poison, in terms of
Elemental and Status junctions.
Refinement:
1x Wizard Stone -> 5x Bio
1x Venom Fang -> 20x Bio
1x Antidote -> 1x Bio
1x Malboro Tentacle -> 40x Bio
Remove through:
- Cast Esuna/ Use Remedy, Remedy+, Antidote, Elixir, or Megalixir / Use
Treatment command. [other characters/oneself]
- Time Lapse
Elemental/Status Junction Effects
100x Bio to Elem-Atk-J [100%]
100x Bio to Elem-Def-J [150%]
100x Bio to ST-Atk-J [100%] (Poison)
100x Bio to ST-Def-J [100%] (Poison)
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