Junction Abilities

 

Junction magic to statistics, only causes an improvement in stats.

However you can equipped Character and Party abilities through the

ability menu of the Junction screen. All GFs, by default has 2 Ability

slots for you to equip abilities [not used in combat abilities]. However

certain GFs have better junctions such as Ability x3 and Ability x4.

Okay that's a brief introduction to Junction Abilities. Let's get

started with the list:

Abilities

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Ability x3 GFs: Diablos, Carbuncle, Cerberus, Alexander

AP needed: n/a Does: Allows GF to have 3 ability slots

Prequisite: n/a Item: n/a

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Ability x3 allows you to have 3 slots for equipping abilities such as

Mug, Str +20%, Rare Item, Counter, etc.

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Ability x4 GFs: Bahamut

AP needed: n/a Does: Allows GF to have 4 ability slots

Prequisite: n/a Item: Rosetta Stone

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Ability x4 has been possessed by the king of GFs, Bahamut. Ability x4

has 4 ability slots [twice the number of slots of a normal GF..] It

allows your characters to have a Mug, Str +40%, Alert, etc.

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Junction

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Junction is extremely important in FF8. As it could change your

character dramatically with strong attacking power. Junctioning requires

magic to change its effect dramatically.. The stronger the magic and

more quantity of that magic you have, the better the junction will be.

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HP-J GFs: Quezacotl, Ifrit, Brothers, Diablos and

Carbuncle

AP needed: 50 Does: Allows you to junction magic to HP

Prequisite: n/a Item: HP-J Scroll

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HP-J allows you to junction magic to booster Hit Points. The stronger

the magic, the better the junction will be. Increased maximum HP

capacity.

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Str-J GFs: Shiva, Ifrit, Brothers, Pandemona and

Cerberus

AP needed: 50 Does: Allows you to junction magic to Str

Prequisite: n/a Item: Str-J Scroll

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Str-J allows you to junction magic to booster Strength. The stronger the

magic, the better the junction will be. Strength is critically important

as it affects the amount of damage the character does.

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Vit-J GFs: Quezacotl, Shiva, Carbuncle

AP needed: 50 Does: Allows you to junction magic to Vit

Prequisite: n/a Item: Vit-J Scroll

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Vit-J allows you to junction magic to booster Vitality. The stronger

the magic, the better the junction will be. Vitality is basically the

character's defence stats. The higher the stats, the less damage the

character will received from physical attacks.

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Mag-J GFs: Quezacotl, Siren, Carbuncle, Leviathan,

Cerberus and Diablos

AP needed: 50 Does: Allows you to junction magic to Mag

Prequisite: n/a Item: Mag-J Scroll

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Mag-J allows you to junction magic to booster Magic. The stronger the

magic, the better the junction will be. Magic is the attacking power of

the character when he/ she uses magic. It also affects the healing

effect/ draw rate of the character.

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Spr-J GFs: Shiva, Brothers, Leviathan, Cerberus

and Alexander.

AP needed: 50 Does: Allows you to junction magic to Spr

Prequisite: n/a Item: Spr-J Scroll

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Spr-J allows you to junction magic to booster Spirit. The stronger the

magic, the better the junction will be. Spirit is the defensive power

against magical attacks. It also reduce healing rate of curative magic.

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Spd-J GFs: Pandemona, Cerberus, Eden

AP needed: 120 Does: Allows you to junction magic to Spd

Prequisite: n/a Item: Spd-J Scroll

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Spd-J allows you to junction magic to booster Speed/Dexrity. The

stronger the magic, the better the junction will be. The ATB will be

moving faster as higher speed stats.

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Hit-J GFs: Diablos, Cerberus

AP needed: 120 Does: Allows you to junction magic to Hit%

Prequisite: n/a Item: n/a

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Hit-J allows you to junction magic to booster Hit rate. The stronger

the magic, the better the junction will be. A higher hit rate reduces

the rate of misses. Projectile weapons normally carries a better hit

rate compared to normal weapons. Gunblade characters have a perfect hit

rate.

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Eva-J GFs: Cactuar, Eden

AP needed: 200 Does: Allows you to junction magic to Eva

Prequisite: n/a Item: Aegis Amulet

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Eva-J allows you to junction magic to booster Evade. The stronger the

magic, the better the junction will be. Evade is typically the rate that

the character will dodge from an attack.

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Luck-J GFs: Cactuar

AP needed: 200 Does: Allows you to junction magic to Luck

Prequisite: n/a Item: Luck-J Scroll

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Luck-J allows you to junction magic to booster Luck. The stronger the

magic, the better the junction will be. Luck helps a lot in playing

RPGs. In FF8, increase the rate of criticals, defense against status

that are not guarded, appearance of GF Odin and Gilgamesh, etc.

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Elemental/ Status Junction

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Not much emphasis in the previous FF series... But in FF8, this is an

ability that you must know.. Almost all monsters carries an elements and

each carries a different element. Elements are strong against opposite

elements: e.g. Fire is strong against Ice-element monsters. However if

it is same element, it results no damage.. sometimes even healed the

monster! Just remember that what element the monster use to attack you,

don't use that element. That's how I figured out Tiamat's weakness. I

have junction 100x Flare to absorb its Dark Flare.

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Elem-Atk-J GFs: Quezacotl, Shiva, Ifrit, Brothers,

Leviathan, Pandemona, Alexander,

Doomtrain.

AP needed: 160 Does: junction magic to Elem-Atk

Prequisite: all junctions Item: Elem Atk

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Gives your character an attacking element. The more magic is being

junctioned to it, the better the effect of Junction will be. For

example, you junction Blizzaga to Elem-Atk-J, you inflicit more damage

on Fire based monsters such as Bombs. But lesser/no damage/ damage

absorbed against Ice based monsters such as Snow Lions. Refer to

Monster List for more information.

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Elem-Def-J GFs: Quezacotl, Shiva, Ifrit, Brothers,

Pandemona, Alexander

AP needed: 100 Does: junction magic to Elem-Def

Prequisite: all junctions Item: n/a

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Opposite of Elem-Atk. Instead have an elemental based weapon, your

character will have an elemental based armor. The better and more

quantity of magic you have, the better the junction will be. Certain

magic affects more than one element [e.g. Meteor]. Ultima and Apocalyse

affects all elements.

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Elem-Def-J x2 GFs: Quezacotl, Shiva, Ifrit, Leviathan,

Pandemona, Alexander

AP needed: 130 Does: junction 2 magic to Elem-Def

Prequisite: Elem-Def-J Item: n/a

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Just like Elem-Def-J, just that you will be able to junction 2 magic

instead of 1 magic.

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Elem-Def-J x4 GFs: Alexander, Doomtrain

AP needed: 180 Does: junction 4 magic to Elem-Def

Prequisite: Elem-Def-J x2 Item: Elem Guard

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Just like Elem-Def-J, just that you will be able to junction 4 magic

instead of 1 magic

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ST-Atk-J GFs: Siren, Carbuncle, Cerberus, Doomtrain

AP needed: 160 Does: junction magic to ST-Atk

Prequisite: all junctions Item: Status Atk

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When using the Attack command, your character will be inflicit the

junctioned status ailments at the same time. Blind and Sleep are the hot

favourites among all. Drain works well, but it really sucks when you

are fighting against undead and same elemental monster.

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ST-Def-J GFs: Siren, Carbuncle, Cerberus

AP needed: 100 Does: junction magic to ST-Def

Prequisite: all junctions Item: n/a

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Opposite of ST-ATk-J. You can junction magic to the character so that

the character will be immune against the particular status. [provide it

is 100x of that spell]. The higher number of spells, the better the

junction will be.

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ST-Def-J x2 GFs: Siren, Carbuncle, Cerberus

AP needed: 130 Does: junction 2 magics to ST-Def

Prequisite: ST-Def-J Item: n/a

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Same as ST-Def-J and the only difference is that your character can be

protected against two status ailments instead of one.

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ST-Def-J x4 GFs: Doomtrain, Cerberus

AP needed: 180 Does: junction 4 magics to ST-Def

Prequisite: ST-Def-J x2 Item: Status Guard

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Same as ST-Def-J and the only difference is that your character can be

protected against four status ailments instead of one.

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