Capítulo 1 - The Meager
--Battle 1: Magic City Gariland--
The key in this battle is advance slowly and not to let
your characters get spread out. Stay on the left side
(away from the bulk of the houses) and make good use of
your Chemists. Attack from the enemy from behind whenever
possible. Don't worry about Delita; the Guest AI is
incredibly incompetent and he'll get killed in almost
--Battle 2: Mandalia Plains--
Send a Chemist up to Algus right away and heal him
(after he gets hit, that is). He'll probably run away,
so your characters are free to concentrate on the
enemies. Attack from above if you can.
--Battle 3: Sweegy Woods--
I really don't remember much about this battle. It
wasn't very difficult, anyway.
--Battle 4: Dorter Slums--
Send three characters directly forward from your
starting position (down the street), and send Ramza and
the other character up the building nearby (where Delita
and Algus go). Have Ramza move up to the top of the
building and hit the Archer there, then, on his next
turn, throw a stone at him and you should be able to
kill it. The other characters should concentrate on
the Wizards, then the Archer. If a character's counter
gets low (0 or 1), use a Phoenix Down on them to keep
them from dying permanently -- they'll probably get
killed again, but it resets the counter.
--Battle 5: Sand Rat Cellar--
This is a tough battle. When deploying your characters,
deploy somebody with the Item command (either a chemist
or another character with that command) in the second
group. Have that character go with Delita to heal him,
otherwise he'll get killed quickly. Send the rest of
your characters towards the other door. Algus will
run into a suicide mission into the building, but keep
healing him anyway -- if you gave him magic as I
recommended in the walkthrough he'll be very helpful.
Don't crowd the doorway or you'll get in trouble -- let
the enemies come outside to you.
--Battle 6: Thieves' Fort--
If you beat Sand Rat Cellar, you shouldn't have any
trouble here. Just kill off the magic-users first, then
concentrate on Miluda. If you have the Sword Break or
Armor Break Knight abilities, use them on her. I
recommend standing up on cliffs on the left side of the
fort; you have a height advantage there. Because
this level isn't very challenging, you may want to let the
enemies die completely so they turn into a chest or crystal
for some freebies.
--Battle 7: Lenalia Plateau--
On the first turn, attack the closest Knight as fast as
possible; you should be able to knock her out on the first
round if you've got a Monk. Play the first few rounds
defensively to prevent any early casualties -- use the high
ground to your advantage. Send one or two characters after
the Wizards, and possibly the Time Mage as well. If you have
an Archer, send him/her up onto the tall ridge and shoot
down on the enemies. After knocking out the Wizards,
concentrate on Miluda.
--Battle 8: Windmill Shed--
Again, the key is to go after Wiegraf. Send Ramza along
the bottom of the cliff to take out the Chocobo (Boco)
and any other enemies down there (if there are any;
I don't remember). Then fight Wiegraf; archers and monks
work well on him. Stay healed!
--Battle 9: Fort Zeakden--
First of all, whoever you deploy on the seocond squad
is virtually useless as they start far away from the
action. Luckily, you can almost beat the whole fight
just using Ramza. Just go after Algus and completely
ignore the other guys. Ramza and Monk should be able
to finish him -- use the Monk's Repeated Fist ability.