Capítulo 2 - The Manipulator & The Subservient
--Battle 10: Dorter Trade City--
If you've got good Jobs, this battle should be no
problem. Just move up the path and take out the enemies
as you go. Agrias has a nasty habit of casting Blind
indiscriminatly on your own people (yet more proof that
the guests are completely incompetent), so pay attention
to which she enemy she is using magic on and move away.
Even if you do get blinded, this battle is a pushover.
--Battle 11: Araguay Woods--
Your mission here is to save Boco (Wiegraf's Chocobo).
The Goblins aren't very strong (especially with Agrias's
and Gafgarion's help), so I recommend just rushing them.
Stay out of the ditches. Boco will usually retreat
into a corner and will be chased by the lone Black
Goblin. He (Boco) can take care of himself, so don't
bother going after the Black Goblin. As the enemies
are undead, you can use healing spells or items on them
to damage them. Better yet, use a Phoenix Down -- it's
an instant death attack!
--Battle 12: Zirekile Falls--
First, take out Gafgarion. If you turned him into a
crummy class before the battle (heh heh), you should be
able to take care of him in one hit. Send a healer
character up to Ovelia to heal her in case she gets
low; have your other characters kill the two knights.
One of the knights from the far side will probably try
to cross over, so put your archer (assuming you have
one; you really ought to) on the corner of the cliff
and shoot down at the guy. Agrias may finish him off;
if not, send a character or two down after him. Delita
will probably take care of the two knights on the far
side of the falls all on his own.
--Battle 13: Zaland Fort City--
This is a toughie. The enemy has some really powerful
mages. Use magic, bows, and the Black Chocobo (if you
have one) to take them out immediately. Don't forget,
if you chose the second option you have to keep Mustadio
alive, so send a Priest or Chemist (or someone with those
abilities to the side of the wall to throw items / spells
up to him). Don't attempt to enter the city through the
gate -- you can climb on the walls via the ramp if need
be (or fly in on the Black Chocobo), but try to take out
some of the enemies inside first. One cool trick is to
land a Black Chocobo next to Mustadio -- he automatically
has the Monster Skill ability, so you can use Choco Meteor
on the enemies. Ramza's of little use here, but have him
use Yell on your other characters. If you get the chance,
try to pick up some of the crystals / chests left by the
enemies.
--Battle 14: Bariaus Hilll--
This battle is harder than it looks. On the first turn,
Mustadio should go after one of the Summmoners. Send
a fast and/or magic-using character (only one) around
the opposite side of the hill after the other. If
you survive the first few rounds you should win -- just
stay healed. Keep Mustadio alive, as his gun is really
powerful.
--Battle 15: Zigolis Swamp--
This is a fairly normal battle with a few quirks. First,
if you end your turn in the swamp, you get poisoned.
This isn't that bad, but if you a choice, stand on land.
Second, almost all the enemies (everyone except the
Molbol) are undead -- that means you can use heal spells
and items to damage them. It's quite effective. Other
than that, there's nothing here you haven't seen before.
--Battle 16: Slums in Goug--
This level is the one of the toughest battles so far.
Mustadio will be almost invariably killed at the start of
the battle -- he has no equipment and starts right next
to the enemies. Don't worry about him. Move your guys
up onto the roof. Use ranged attacks to take out the
Summoners. Kill any unit that moves onto your roof;
thieves first, archers second. Don't chase enemies over
to the other roof (use ranged attacks, but don't move
guys over there). Your highest priority is to keep your
guys healed, not to hit the enemy. Useful abilities here
are Chakra, Counter, and Fire (or Ice or Bolt) 3.
--Battle 17: Bariaus Valley--
Kill the wizards first (using range attacks if you have
them), then the archers. This fight is really easy;
just make sure Agrias stays alive. Because it's so
easy, let the enemies' counters run out and pick up
the loot they leave behind (paralyze Agrias or something
to keep her from finishing them off).
--Battle 18: Golgorand Execution Site--
Big Tip #1: The goal here is not to defeat just Gafgarion,
but ALL the enemies... I learned this the hard way (pay
attention to the goal at the start!) Deploy strong
fighters in the second squad and your other characters
in the first squad. Agrias is very useful here, as are
Monks and Geomancers (use Hell Ivy; it stops the enemy
and it almost always works). Move up on top of the
gate and kill the Time Mages first, then stay up on the
gate and attack the enemies as they come up to you. The
trick is to limit the number of guys you are fighting at
once: use spells to freeze enemy guys and remain clustered
together. Concentrate your attacks on a few enemies at a
time, especially those annoying archers. Save Gafgarion
for last as he just keeps healing himself, unless you have a
really powerful attack spell (like Fire 4 or Holy or
something). However, if you have Weapon Break, use it on
Gafgarion to stop him from using his sword techinques. You'll
be taking a lot of hits, so a good way to heal yourself is
to not have your healer move -- this lets him/her get
more turns. Fighters are the most useful type of character
here, but Mustadio is good if he has Arm Aim (Leg Aim isn't
bad either); just keep him healed up. If you just can't
win, try getting some better abilities like Raise 2,
Equip Armor, Auto Potion, Chakra (which you really need by
now), etc. It took me six tries to beat this level, so
don't feel bad if you're having trouble.
--Battle 19: At the gate of Lionel Castle--
Move down Ramza down towards Gafgarion and have him
use Chakras on every turn to heal the damage Gaf is doing
to you. Don't attack Gafgarion or open the gate; just
sit there and use Chakra. Meanwhile, your other four
characters have to take on the gang outside the gate.
Black magic and summon spells (if you have them) are useful
because of their wide range. So are Mustadio's Arm
Aim (use on the enemy summoner), Agrias's Stasis Sword,
and every Time Mage spell. The trick here is in choosing
your characters and abilites well, if you have them, it's
not that difficult. Once the melee outside the gate has
ended, move Ramza up to the switch on the left side of the
gate and he will open the door. Then have your whole gang
rush through and attack Gafgarion. Try to break his weapon,
or even better, steal it. He shouldn't be too much trouble
-- the hard part is the fight outside the gate.
--Battle 20: Inside of Lionel Castle--
Spread your characters out in your initial deployment --
Queklain will begin the battle by casting Nightmare, which
will give you various nasty status changes. Use the Esuna
spell (if you have it available) to remedy them. If
you don't, just wait for them to clear up (or hit your
sleeping characters to wake them up. I wouldn't
recommend deploying magic-users in this battle; they're
not much help. Don't bother healing your characters
(Queklain can kill them in one hit anyway), but revive
anybody who dies. Use hit-and-run tactics whenever
possible. There's not really much strategy to this battle,
just brute force and some luck. Queklain has about 350 HP.