Capítulo 4 - Somebody to love
Chapter IV begins in Zeltennia Castle in a scene
with Orlandu and Olan. Then you're back on the world
map (haven't seen that for a while, huh?)
Ramza has a new appearance, as well as a new ability
(Scream), so be sure to learn it. You'll note that
Squire does not appear as a Mastered job -- that's
because Ramza is missing the Ultima spell, which you'll
have a chance to get later on. Be sure to change back
to your normal jobs if you're still altered from the
While you're still at Riovanes, you can do a bit
of equipment upgrading (stick with the Aegis Shields,
though; they're good against magic). There's also a
number of propositions you can take in the various
towns, but most of them aren't worth the time they take
(and you sometimes LOSE money on them), so don't bother.
Go up to the pass near Lesalia. This is a
routine battle against some Nanten Knights. Whip
through here and continue on to Bervenia Free City.
Before you enter the town, equip the Maintenance ability
on everybody who was it, and give Arrow Guard to the
people who don't. Also, I strongly recommend you have
a thief along. In Bervenia, you'll encounter -- and
fight -- Izlude's sister Meliadoul, accompanied by
some ninjas. Meliadoul will teleport away when you
Bervenia's shops don't have anything new, so
move on to the Finath River. After beating that, you
can finally get to Zeltennia Castle. Ramza will go
to the church, where he'll meet Delita again. Delita
explains more of the church's plan. Zalmo then
shows up, and it's fight time (did you really think
you could go somewhere without one?). With Delita's
help, it's pathetically easy (I told you the game was
going to get easier, didn't I?). After the battle,
you'll meet with Balmafula, then Delita will leave
Strangely, the shops *still* don't have anything
new. Restock your items (you'll need lots of X-Potions),
then go to the Bed Desert, south of Bervenia. Here you'll
encounter another Shrine Knight, Balk, in a tough battle.
This is one the last difficult encounters of the game,
as pretty soon you... well, you'll see.
After beating Balk (it'll probably take you a few
tries), go to the Bethla Garrison. You'll have a choice
as to whether to go to the south or north wall. Each
is a different battle. I find that the south wall is
easier. Whichever way you go, you'll end up at the
floodgate. Save your game in a different slot, then
continue. You have a really cool battle in which you
have to open the dam and flood the garrison. It's good
for raising JP. After blowing up the dam, you, Olan,
and Balmafula will rescue Orlandu. ORLANDU THEN JOINS
YOU! YAHOO!! If you just heard a giant sucking sound,
it was all the challenge going down to Mexico (er, unless
you live in Mexico, then it all went to Zimbabwe).
Orlandu is ridiculously powerful, and once you have him,
nobody in the game has a chance against you. He has
all of Agrias's, Gafgarion's, and Meliadoul's sword
techniques, plus a full set of Crystal equipment and
the Excalibur. He can also use every type of sword
(katana, knight sword, etc.) To put it simply, he is
hell on wheels.
Delita then offs Prince Goltana and frames Cid
(Orlandu). A cutscene pops up instructing you to go
to Limberry and rescue Alma. A handy new path opens
up between Bethla and Zirekile Falls.
Go back up to Bervenia, because -- get this -- the
stores actually have new equipment! It's only a bit
of armor, but, hey, at least it's something! Keep the
Golden Hairpin for your magic-users, though, as it
raises MP quite a bit. In addition, Zeltennia has
even more new equipment, and it's a lot of good stuff!
Will the wonders never cease? Be sure to stop in
for an upgrade.
At your next stop, Zarghidas Trade City, you'll
run into a familiar face... it's Aerith! Buy a
flower from her, then head into town (yup, there's
no fight). There's a couple of propositions and yet
more new equipment, which leads me to wonder why the
first chunk of the chapter was completely dry. Square's
equipment designer must have called in sick that day
or something. Before you leave, buy five Angel Rings
(if you already have some, just buy however many you
need to get five) or you will regret it.
Pop on down to Germinas Peak, where you'll have a
run-in with some bandits. With Orlandu in your party,
this battle is a breeze. After the battle (before you
continue on), you may want to get into a random battle
at Germinas Peak with the Move-Find Item ability
equipped (make sure the character that has it has a
low Brave). Save first, though. Move to the very top of
the peak and you should find the Vanish Mantle, a mantle
that makes you invisible... you might get a Potion
instead, though, if you do, reset.
After Germinas Peak, you'll go to Poeskas Lake.
This is another undead scenario, but it's really easy.
You then see a scene with Dycedarg, after which you
can go to Limberry Castle.
The first battle at Limberry Castle is the gate
(isn't it always?). This is really easy. You'll then
see a scene with Elmdor (who bears an uncanny
resemblance to Sephiroth). Before you continue, save
in a separate slot. Then you need to make a few
prepartions. Turn Ramza into a Squire (yes, a squire),
and equip Angel Rings on all the characters you plan
Elmdor says "it's payback time for all the disgrace
from Riovanes Castle", and I have to completely
agree. It took me 14 tries to beat the roof, and at
this point I wanted revenge very badly. Unfortunately,
he won't go down without another very difficult fight.
Celia and Lede have 100% working death spells, and you
only have a 10% chance of hitting Elmdor (he has Blade Grasp).
Oh yeah, and Elmdor has a never-failing teleport
(Teleport 2). It just ain't fair.
After defeating Elmdor in the throne room, you'll
go down the basement for yet another battle against him,
this time with him transformed into a Zodiac monster
(don't you love the transformation effects?). Meliadoul
will help you out here. Thankfully, he isn't all that
hard. After you defeat him, you'll get the Sagittarius
Zodiac Stone, and Meliadoul joins you.
Limberry Castle is now a normal town, so you can
go to the bar and shop (although there's nothing new at
the shop -- we're back in the old routine again). When
you try to leave, you'll see some long scenes. Now
take a look at map. You'll note Igros Castle has turned
red. Hike all the way back there (I wish there was an
airship in this game), but stop at Gariland on the way
and buy Jade Armlets for the coming battle.
At Igros, Ramza will open the gate, and then you'll
line up for a fight (yay, no gate battle). Deploy
Agrias, Orlandu, and Meliadoul. You'll have an easy
battle against Dycedarg to save Zalbag. When he is
killed, Dycedarg will turn into Adramelk and zap
Zalbag. You then fight a continuation of the first
battle against Adramelk. When killed, he will yield
the Capricorn Zodiac Stone.
Now that you've defeated Adramelk, you can undertake
a long subquest to get Cloud from FF7 in your party
(and three other characters in the process). For the
walkthrough on this quest, see the Cloud Subquest
section of the walkthrough, below. It's optional,
but there's no real reason not to do it, as you get
some cool characters (Cloud does not fall into this
When you want to get on with the game, go to Murond
Holy Place, south of Gariland. Stop into Gariland
on the way to buy some Thief Hats, and stock up on
supplies (and buy some Holy Water, you'll actually
need it for once). At Murond, you'll be treated to
a series of battles, beginning outside the church
(not that hard), and progressing inside, where you'll
face off against Vormav, Rofel, and Kletian. Vormav
will teleport away after you beat on them for a while.
If any of your equipment got broken in the last battle,
you'll need to replace it -- strip the gear from somebody
you're not going to be using.
You'll then go to the chapel, where you'll fight a
possessed Zalbag, an Ultima Demon, and two Archaic
Demons. This is a fairly difficult battle. After
you defeat Zalbag, you will meet up with a dying
Funeral. Funeral tells you that Vormav is going to
Orbonne Monastery, then dies.
Back on the map, a handy route between Murond and
Goug Machine City has opened up. If you're still
planning to do the Cloud quest, this makes it
quicker, so do it now. In fact, if you're going to
do anything now, do it. Once you go to Orbonne
Monastery, you're locked into the game's final series
of battles. Also, if you're interested, the Deep
Dungeon is now accessible. I haven't done the Deep
Dungeon section of the walkthrough yet, but it'll be
in the next version.
Before you go to Orbonne, make sure you're
ready. Your characters should be at least level
40. Equip yourself with all your best abilities,
and change to your best jobs. Earning JP doesn't
matter now. Actually, the last sequence of battles
isn't all that difficult, just long.
The first battle at Orbonne is against some
generic enemies -- an easy battle. Save your game in
a separate slot as always, then equip Jump+x abilities
and/or Fly on anybody that has them for the next
battle. You'll now face a string of four battles
against Zodiac Braves. First up is Rofel. After you
defeat him, he'll suck you through a portal to Murond
Death City (apparently of no relation to Murond Holy
Place), then destroy the way back. Return your
abilities to normal.
Your next opponent is Kletian. After that, you'll
face Balk (brought back to life by the Zodiac Stones).
After that, you'll head to the Graveyard of Airships,
which is really just a single airship, and a rather
odd location for a final battle (although it does bear
an uncanny resemblance to Soul Edge's stage in
SoulBlade -- coindence or "inspiration"?). Vormav
will use the Leo Stone to transform him into a giant
lion, Hashmalum. Defeat him and you'll get the
Ragnarok sword. St. Ajora will then appear.
You now have one last chance to save your game.
Do so, and also equip the Ragnarok sword. Another
Alma will somehow appear (I have no clue why).
Ajora summons four Ultima Demons in response, then
transforms into Altima (isn't that a kind of car?)
Alma will join you as a guest for the final battle,
against the Generic Angel Boss (TM). After pounding
on Altima for a while, Altima will (of course)
reveal his/her/its (?) true form, a skeletony-type
of angel (the resemblance to SoulBlade is unmistakable
now, even the music sounds like Cervantes' music).
Thankfully, the Ultima Demons disappear for this
phase of the battle.
When you defeat Altima's second form, it will
blow up (nice special effects). This Game Is Complete!
You then get to watch a nifty CG ending (although
Olan's name is spelled wrong). Leave the game on
after the credits for an additional scene. But if
you haven't beaten the Deep Dungeon, you're not done
yet! Skip down to the Deep Dungeon section for info