Estratégias para batalhas

 

ABILITY COMBOS

Equip Gun (Mediator) + Battle Skills (Knight)

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The Breaking techniques are a lot more useful when used

at a distance.

Don't Move (Time Mage) + Meteor (Time Mage) or Summon

Magic (Summoner) or Limit (SOLDIER)

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Spells that take a long time to cast are usually pretty

worthless. But not if the enemies can't move out of

the way...

Regenerator (Priest) + Move-HP Up (Monk)

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You want HP? You've got HP... but if it's still not

enough, throw in Chakra.

Counter Magic (Wizard) + Magic Attack UP (Wizard)

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If you're going to counter it, why not make it stronger?

Steal Weapon (Thief) + Throw (Ninja)

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This isn't that great a combo, but there's a certain joy

in stealing somebody's weapon and then turning around

and killing them with it.

Weapon Guard (Knight) + Silks

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Silks have a 50% evade rate, so equipping Weapon Guard

on a dancer means you can avoid half of all attacks.

 

CHARACTER STRATEGIES

MONK

Counter Ability: Hamedo Support Ability: Two Swords

Move Ability: Move-HP Up

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You get two punches with Two Swords! Because this

leaves you without Equip Armor, Move-HP Up is needed.

As for Action Abilities, it's up to you, but I'd

recommend Draw Out.

WIZARD

Action Ability: Math Skill Counter Ability: Counter Magic

Support Ability: Magic AttackUP Move Ability: Move-MP

Equipment: Faith Rod, Robe of Lords, 108 Gems

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The ultimate magic-user. Be sure to have all the Math

Skills, and get as many spells (Black, White, Yin-Yang,

and Time) as you can.

LANCER

Action Ability: Throw Counter Ability: Hamedo

Support Ability: Attack UP Move Ability: Move+2/3

Equipment: Javelin II, Reflect Mail, Genji Gauntlet

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Aside from the special characters, this is about the

strongest fighter you can get. You might want Blade

Grasp instead of Hamedo (more protection, less offense);

it's your call. Throw could also be substituted with

Draw Out or some other ability (Geomancy?), but Throw is

more useful IMHO.

NINJA

Action Ability: Steal Counter Ability: Sunken State

Support Ability: Secret Hunt Move Ability: Fly

Equipment: Scorpion Tail (x2), Setiemson (if female)

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Oh no! It's the Flying Ninja Corps! Just fly around

and chuck stuff (duplicated Chaos Blades, heh heh) at

people, or get up close and poach stuff with the two

Scorpion Tails. If you're at a low level, you might

want Equip Armor as a support ability instead.

NINJA

Counter Ability: Abandon Support Ability: Equip Shield

Equipment: Crystal (or better) Shield, Feather Mantle

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It's almost impossible (if not actually impossible) to

get hit. Imagine a party of five of these...

MUSTADIO

Job: Chemist

Action Ability: Snipe Counter Ability: Auto-Potion

Equipment: any gun

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Mustadio makes a great healer, because being a Chemist

allows him to keep his gun (and consequently sniping

abilties).

RAFA

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Get her a new Action Ability as soon as you can. Then

just follow the "Wizard" recommendation above (she makes

a good magic-user, she has high Faith). You might want

to give her a Chantage so she can't be killed.

ORLANDU

Job: Holy Swordsman

Action Ability: Item Counter Ability: Blade Grasp

Support Ability: Two Swords Move Ability: Teleport

Equipment:

Chaos Blade, Excalibur, Maximilian, Grand Helmet, Angel Ring

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The ultimate character. With this combination of abilities,

you can win almost any fight in the game with just Orlandu.

If you want to poach, ditch Two Swords (and the Chaos

Blade) and give him Secret Hunt instead.

AGRIAS

Job: Holy Knight

Action Ability: Item Counter Ability: Blade Grasp

Support Ability: Two Swords Move Ability: Teleport

Equipment:

Chaos Blade, Excalibur, Maximilian, Grand Helmet, Chantage

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Same as Orlandu, but with the Chantage (which gives you

a PERMANENT Reraise), she might actually be stronger...

REIS

Job: Dragoner

Action Ability: Punch Art Support Ability: Equip Armor

Movement Ability: Move+2/3

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Because Reis fights with her fists anyway, you don't need to

equip Martial Arts to use Punch Art effectively. Give her

Equip Armor to boost her weak defense and a move upper

(she's really slow). Accompany her with a Tiamat (or

Dark Behemoth), if you have one.

CLOUD

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Just make sure he has Short Charge or the Limits are

useless...

 

PARTY STRATEGIES

HOLY JUSTICE

4 Knights w/ Chameleon Robes

Wizard w/ Math Skill, Holy learned, Chameleon Robes

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Have the Wizard calculate Holy on as many targets as

possible; it will do lots of damage to the enemies but

heal all your characters! (Chameleon Robes absorb holy)

PHANTOMS OF THE OPERA

4 Dancers w/ Wiznaibus and Sunken State

Ramza as a Mime

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At the start of the battle, have all the Dancers dance

Wiznaibus, which will damage all the enemies. Have

them Wait out all their turns and they will keep

Wizanibusing. When the Dancers get hit, Sunken State

will turn them invisible. Now, if you act while

invisible, you'll become visible again... but if you

just wait, you keep using Wiznaibus, and it doesn't

count as an action! In other words, you can stay

invisible (and consequently inVINCible) and keep

damaging the enemies. You can't lose! Well, except

for Ramza... just have run and hide; he'll Mimic all

the Wiznaibuses. (in non-story battles, you can dump

Ramza in favor of another Dancer).