Jobs
A few (well, many) words of explanation... the R column stands for range. The first number is how many panels the ability reaches (the range value), the second is how big the impact area is (the effect value). An "A" as the first number is Auto, that means it can only target the panel you're standing on. "4Dir" is 4 directions; the ability has an unlimited reach, but only in the cardinal directions.
Some abilities have been marked with * or +s. A * means the ability is one of the job's best, a + means that the ability is automatically used by the job, it's only used by other jobs (for example, the Ninja doesn't need its Two Swords ability to equip two weapons).
Finally, for spells, you may see an "R" and/or a "C" after its MP cost. R means the spell can be reflected, C means it can be caluculated.
Squire | Chemist |
Knight | Archer |
Monk | Priest |
Wizard | Time Mage |
Summoner | Thief |
Mediator | Oracle |
Geomancer | Lancer (Dragon) |
Samurai | Ninja |
Calculator | Bard |
Dancer | Mime |
Special Jobs
All the special jobs have the same reaction, support, and movement abilities as the Squire job (which they replace). Therefore, I haven't bothered to list them, except for the Arc Knight, Steel Giant, and Byblos Jobs, which have different abilities.
---Squire----------------------------------------------
Used By: Ramza
Weapons: Knife, sword, knight sword, hammer
Armor: Shield, hat, helmet, clothes, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITES: GUTS
Accumulate * A/1 300 Phys. attack + 1
Dash 1/1 75 Weak physical attack
Throw Stone * 4/1 90 Weak ranged physical attack
Heal 1/1 150 Cures Dark, Silence, Poison
Yell * 3/1 200 Speed + 1
Wish * 1/1 0 Heals target, lose 1/2 of amt.
Cheer Up (ch. 2+) 3/1 200 Raises Brave
Scream (ch. 4) * A/1 500 Raises Brave, attack pwr, speed
Ultima 10 20 4/2 N/A Magic attack
JP to master: 2515
Evaluation: Ramza's Squire job is just a basic Squire with
some extra abilities, some of which are good (Yell,
Wish) and some of which aren't (Cheer Up, Ultima).
Note that Ultima can't be bought with JP, it can only
be learned in a certain battle. Despite the extra
abilities, this is still a Squire job. Good early
on, but not later (except against Wiegraf).
---Squire----------------------------------------------
Used By: Delita (ch. 1)
Weapons: Sword, hammer
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: BASIC SKILL
Accumulate * A/1 300 Phys. attack + 1
Dash 1/1 75 Weak physical attack
Throw Stone * 4/1 90 Weak ranged physical attack
Heal 1/1 150 Cures Dark, Silence, Poison
Wish * 1/1 0 Heals target, lose 1/2 of amt.
JP to master: 1615
Evaluation: Again, Delita is just a slightly-improved
Squire. He only has one extra ability, Wish. It's a
good one, though.
---Squire----------------------------------------------
Used By: Algus
Weapons: Sword, axe, hammer
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: BASIC SKILL
Accumulate * A/1 300 Phys. attack + 1
Dash 1/1 75 Weak physical attack
Throw Stone * 4/1 90 Weak ranged physical attack
Heal 1/1 150 Cures Dark, Silence, Poison on self
Head Break N/A 300 Destroys target's helmet
Armor Break N/A 400 Destroys target's armor
JP to master: 2315
Evaluation: Head Break and Armor Break would be cool,
but Algus is in your party for such a short time that
it's unlikely you'll learn either one of them. Instead,
give him some black magic (he starts with enough JP
for the Wizard job to buy Fire, I believe).
---Dark Knight-----------------------------------------
Used By: Gafgarion
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITES: DARK SWORD
Night Sword * 3/1 100 Dark damage, drain HP
Dark Sword 3/1 500 Dark damage, drain MP
JP to master: 1600
Evaluation: Gafgarion is cool, but he's only in your
party for two battles (plus the intro battle at the
start of the game). He's good while you have him, but
I can't really comment on him.
---Holy Knight-----------------------------------------
Used By: Agrias, Delita (ch. 2+)
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITES: HOLY SWORD
Statis Sword * 2/2 0 Holy damage, causes Stop
Split Punch 3/1 400 Holy damage, causes Death Sntnce
Crush Punch 3/1 500 Holy damage, instant death
Lightning Stab * 3/2 700 Lightning damage, causes Silence
Holy Explosion * 4Dir/5 800 Holy damage, causes Confusion
Wish (Delita only) 1/1 0 Heals target, lose 1/2 of amt.
JP to master: 3400
Evaluation: Agrias is one of the best characters
in the game thanks to her Holy Knight abilities (Delita
is even better, but he only shows up as a Holy
Knight in two battles). All of her abilities are
useful, especially Stasis Sword (early on) and
Holy Explosion. However, later in the game, once
you get better characters like Orlandu and Beowulf,
she will see a lot less use.
---Princess--------------------------------------------
Used By: Ovelia
Weapons: Staff
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: HOLY MAGIC
Mbarrier * 30 25 3/1 0 Gives Reraise, Regen, Protect,
Shell, and Haste status
Deathspell 2 20 25 4/1 0 Cures negative status
JP to master: 1000
Evaluation: Well, Ovelia only fights in one battle, but
she's actually a useful character (you wouldn't expect
her to be, but...). Mbarrier is a great spell; too
bad you can't control her.
---Engineer--------------------------------------------
Used By: Mustadio
Weapons: Knife, gun
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: SNIPE
Leg Aim N/A 200 Causes Don't Move status
Arm Aim * N/A 300 Causes Don't Act status
Seal Evil * N/A 200 Petrifies undead
JP to master: 1700
Evaluation: Until you get Orlandu, Mustadio is the best
character you'll have. His gun has a very long range,
and Arm Aim is cheesy, but effective (it basically
prevents one enemy from doing anything for a couple
turns and works about 75% of the time). Seal Evil
is only useful in certain occassions, but is a lifesaver
then (it not only kills undead, but prevents them
from coming back to life). Once you've learned all
three Sniping abilities, Mustadio makes a good Chemist,
as he doesn't need a seperate ability to keep his
gun (without the gun, he can only snipe 1 square).
---Astrologist----------------------------------------
Used by: Olan
Weapons: Dictionary
Armor: Hat, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: STARRY HEAVEN
Galaxy Stop ***** 20 All 0 Stop, Don't Move, Don't Act
Accumulate A/1 300 Phys. attack + 1
Dash 1/1 75 Weak physical attack
Throw Stone 4/1 90 Weak ranged physical attack
Heal 1/1 150 Cures Dark, Silence, Poison
JP to master: 1815
Evaluation: Olan shows up in one battle, and you can't
control him, but he nevertheless is ludicrously powerful,
thanks to Galaxy Stop, which will paralyze most of the
enemies on the board every time he uses it (I went a
little overboard on its star rating). It doesn't cost
MP or anything, and results in the easiest battle in
the whole game.
---Cleric---------------------------------------------
Used By: Alma
Weapons: Staff
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: HOLY MAGIC
Mbarrier * 30 25 3/1 0 Causes Reraise, Regen, Protect,
Shell, and Haste status
Deathspell 2 20 25 4/1 0 Cures negative status
Wish 1/1 ? Heals target, lose 1/2 of amt.
Ultima 10 20 4/2 N/A Magic attack
JP to master: 1000
Evaluation: Alma is almost identical to Ovelia, except
that she has Wish. Again, Mbarrier is an effective
spell, but you can't control her. I really thought
she would join, too. (BTW, de-equip Alma of her all
stuff before she leaves, you can't get it elsewhere).
When she rejoins during the final battle, it is possible
for her to learn Ultima from Altima casting it on her,
although unlikely.
---Heaven Knight---------------------------------------
Used By: Rafa
Weapons: Staff, stick
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: TRUTH
Heaven Thunder * 34 4/2 100 Random lightning damage
Asura 25 4/2 200 Random fire damage
Diamond Sword (ch.4) 20 4/2 300 Random wind damage
Hydragon Pit (ch.4) 17 4/2 400 Random water damage
Space Storage (ch.4)*20 4/2 500 Random damage, status problems
Sky Demon (ch.4) 15 4/2 600 Random earth damage
JP to master: 3100
Evaluation: Rafa has one purpose and one purpose only.
That purpose? The Deep Dungeon. With her low Brave
level, she makes the perfect item-finder, especially
when equipped with Germinas Boots. She also makes a
decent magic-user thanks to her high Faith. Your best
bet with her is to change jobs right away, as her Truth
abilities really suck. Don't bother with them.
---Hell Knight-----------------------------------------
Used By: Malak
Weapons: Rod, stick
Armor: Hat, clothes, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: UN-TRUTH
Heaven Bltback * 34 4/2 100 Random lightning damage
Asura Back 25 4/2 200 Random fire damage
Dia Swrd Back 20 4/2 300 Random wind damage
Dragn Pit Back 17 4/2 400 Random water damage
Space Str Back * 20 4/2 500 Random damage, status problems
Sky Demon Back 15 4/2 600 Random earth damage
JP to master: 3100
Evaluation: Take this character. Please. Not only
is Malak the worst character in FF Tactics, he's the
absolute worst character in any game I've ever played.
He's like Rafa, but much worse. His Un-Truth doesn't
ignore Faith like Rafa's Truth does, he has a higher
Brave level (making him less useful in the Deep Dungeon),
and he's just completely incompetent. Dismiss Malak
as soon as he joins your party. Even a blank spot in
your roster can fight better.
---Holy Swordsman--------------------------------------
Used Quite Effectively By: Orlandu
Weapons: Sword, knight sword, katana, ninja sword
Armor: Shield, hat, helmet, clothes, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: ALL SWORDSKILL
Statis Sword 2/2 0 Holy damage, causes Stop
Split Punch 3/1 400 Holy damage, causes Death Sntnce
Crush Punch * 3/1 500 Holy damage, instant death
Lightning Stab * 3/1 700 Lightning damage, causes Silence
Holy Explosion * 4dir/5 800 Holy damage, causes Confusion
Shellbust Stab 3/1 200 Destroys armor
Blastar Punch 3/1 400 Destroys helmet
Hellcry Punch 3/1 500 Destroys weapon
Icewolf Bite 3/1 800 Destroys accessory
Night Sword * 3/1 0 Dark damage, drain HP
Dark Sword 3/1 500 Dark damage, drain MP
JP to master: 5800
Evaluation: From Malak to.... ORLANDU! Those are the
exact opposites of the usefulness spectrum. Orlandu is
by far the most unbalancing character I've seen in any
game. He can kill almost any regular enemy in a single
blow (healing himself in the process), and do severe
damage to bosses. You could almost beat the entire
game with just him. People complained about Knights of the
Round being too powerful, but Thunder God Cid could beat
them all with one hand tied behind his back -- and he must
have, because he has their sword. Excalibur just further
adds to Cid's power by giving him an automatic Haste
and also hitting really hard. The only reason you would
ever not want to use Orlandu is if you were to trying to
roll up points for your other characters (but who needs
other characters?) or if you wanted to make the game
harder.
---Divine Knight---------------------------------------
Used By: Meliadoul
Weapons: Sword, knight sword, crossbow, spear
Armor: Shield, helmet, clothes, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: MIGHTY SWORD
Shellbust Stab * 3/1 200 Destroys armor
Blastar Punch 3/1 400 Destroys helmet
Hellcry Punch * 3/1 500 Destroys weapon
Icewolf Bite 3/1 800 Destroys accessory
JP to master: 2900
Evaluation: Well, Meliadoul's no Orlandu, but she's not
bad. Her sword skills (which Orlandu also has) are cool
as they break the enemy's equipment and never miss, but
they don't work on monsters, which severely hampers her
usefulness. Thus, she is only useful in certain
occasions. Meliadoul would also make a pretty good
magic-user, thanks to her high Faith.
---Arc Knight------------------------------------------
Used By: Zalbag
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: DESTROY SWORD
Magic Ruin 20 34 4/2 0 Lowers target's MP
Speed Ruin 20 34 4/2 0 Lowers target's speed
Power Ruin 20 34 4/2 0 Lowers phys. attack
Mind Ruin 20 34 4/2 0 Lowers magic attack
COUNTER ABILITIES
Counter 300 Attack back when attacked
Counter Tackle 180 Use Dash when attacked
SUPPORT ABILITIES
Concentrate 400 Can't miss
Maintenance 250 Equipment can't be broken
Short Charge 800 Charge time speeded
MOVEMENT ABILITIES
Move+1 200 Movement range + 1
JP to master: 2130
Evaluation: Zalbag doesn't really do much. He's only in
one battle, and it's a very short battle (you can win it
in one or two rounds). In fact, I only saw him do one
thing: attack one enemy with his sword. He has some
cool abilities, but you'll never see them.
---Temple Knight---------------------------------------
Used By: Beowulf
Weapons: Knife, sword, knight sword
Armor: Shield, helmet, armor, robe
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: MAGIC SWORD
Blind 6 4/1 50 Causes Darkness
Aspel 2 4/1 0 Absorbs enemy MP
Drain 12 4/1 180 Absorbs enemy HP
Faith 10 4/1 200 Causes Faith condition
Innocent 10 4/1 200 Causes Innocent condition
Zombie 14 4/1 150 Causes Undead condition
Silence 16 4/1 90 Causes Silence
Berserk 16 4/1 200 Causes Berserk
Chicken * 12 4/1 500 Lowers enemy Brave
Confuse 14 4/1 200 Causes Confusion
Despair 20 4/1 300 Cancels positive status
Don't Act 14 4/1 50 Causes Don't Act status
Sleep 20 4/1 170 Causes Sleep
Break * 24 4/1 300 Causes Petrify
Shock! * 20 8/1 600 Less HP = more damage
JP to master: 4190
Evaluation: One word for you. CHICKEN!!!!! Beowulf is
basically an Oracle on steroids -- he has similar
abilities, but they don't have to charge. Also, Beowulf
is a good fighter (especially with an Excalibur) with
a fair amount of HP. Those attributes are totally
irrelevant, however, when faced with the mighty power of
Chicken. Chicken will cause an enemy to lose FIFTY
BRAVE and works 70%-100% of the time! And it only costs
12 MP! Furthermore, if you reduce an enemy's Brave
below 10, they'll turn into a chicken and run into a
corner, regaining 1 Brave each turn, until they get back
up to 10 Brave. This ability is essential in the Deep
Dungeon, and extremely useful everywhere else. Top
that off with Break (petrifies enemies; works most of
the time!) and Shock (a potentially very strong spell
and it has a great range) and you have the second-best
character in the game (after T.G. Cid). Never
underestimate the power of Beowulf.
---Steel Giant-----------------------------------------
Used By: Worker 8
Weapons: none
Armor: none
Worker 8 has the inherent Any Ground and Any Weather
abilities and cannot enter water.
MP SPD R JP EFFECT
----------------------------------
ACTION ABILIIES: WORK
Destroy 1/1 0 Physical attack
Compress 1/1 0 Instant death attack
Dispose * 8/1 0 Physical attack
Crush 1/1 0 Physical attack
REACTION ABILITIES
Counter Automatically eqppd. Counter-attack when attacked
SUPPORT ABILITIES
Defense UP Automatically eqppd. Lowers phys. attack damage
MOVEMENT ABILITIES
none
JP to master: 0
Evaluation: I don't know why nobody likes Worker 8; I
think he's great. Sure, he can't change jobs, and his
abilities do consume some of his HP, but he's still
really powerful. His Dispose attack has a range of 8
panels. He also has NO Faith (as he is a robot), which
means that he is nearly impervious to magic. His physical
attack is very strong as well. He's not Orlandu, but he
certainly deserves a place on your team.
---Holy Dragon------------------------------------------
Used By: Reis
Weapons: none
Armor: none
MP SPD R JP EFFECT
----------------------------------
ACTION ABILIIES: BREATH
Ice Bracelet 2/1 0 Ice attack
Fire Bracelet 2/1 0 Fire attack
Thndr Brcelet 2/1 0 Thunder attack
REACTION ABILITIES
none
SUPPORT ABILITIES
none
MOVEMENT ABILITIES
none
JP to master: 0
Evaluation: I can't really evaluate this job very
well as Reis is not a dragon for very long. Her three
breath attacks are powerful and she has a lot of HP.
In some ways, she's actually more useful as a dragon.
---Dragoner--------------------------------------------
Used By: Reis (after transformation)
Weapons: none
Armor: Ribbon
The Dragoner attacks twice and has inherent Train
and Monster Skill abilities.
Note: Reis *can* equip Bags, not because of her jobs, but
just because she's a woman. You can stop e-mailing me
now.
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: DRAGON
Ice Bracelet * 2/1 0 Ice attack
Fire Bracelet * 2/1 0 Fire attack
Thndr Brcelet * 2/1 0 Thunder attack
Dragon Tame * 2/1 300 Dragon joins party
Dragon Care 2/1 300 Heals + cures dragon
Dragon PowerUp 2/1 400 Raises dragon's stats
Dragon LevelUp 2/1 400 Raises dragon's CT
Holy Bracelet 4/3 900 Random holy damage
JP to master: 2300
Evaluation: Reis keeps her breath attacks in her human
form, which are still her best attacks. The four
Dragon abilities only affect dragons, and thus have a
limited use. One trick is to use Dragon Tame to recruit
dragons to help you in one battle (and also save you
from fighting them), but don't add them to your party
at the end of the battle. Reis can attack twice (as if
she were a Ninja), and her attack can invite enemies
(she has Train). Reis is really slow, however, and has
a slow move range, so she almost never gets to hit.
She's generally worthless and second only to Malak as
the crummiest character. If you do want to use her,
change her to another job that can use equipment
and set her Dragon abilities as a secondary ability.
---Soldier---------------------------------------------
Used By: Cloud
Weapons: Sword
Armor: Hat, ribbon, clothes
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: LIMIT
Braver 34 2/1 150 Physical attack
Cross-slash * 25 2/2 200 Magic attack
Blade Beam * 20 2/1 250 Less HP = more damage
Climhazzard 15 2/1 450 Target: less HP = more damage
Meteorain 10 3/3 560 Magic attack
Finish Touch * 20 3/2 670 Causes Dead, Petrify, Stop
Omnislash 7 3/3 900 Magic attack
Cherry Blossom 5 3/3 1200 Magic attack
JP to master: 4380
Evaluation: For being a hidden character, Cloud
could be better. His Limit Breaks take forever
to charge, and they can only target panels, so the
enemy will just move away. Give him the Time
Mage's Short Charge ability to make up for this.
Even with that, he himself is slow, and his attack
is weak (since he has to equip the cruddy Materia
Blade in order to use his limit breaks). Finish
Touch is very powerful, though -- it petrifies or
kills enemies, and can hit a whole group. Cloud
starts at level 1, which means that you'll have to
spend a lot of time bringing him up to snuff.
Personally, I don't think it's worth the trouble,
but other people seem to like him.
---Byblos----------------------------------------------
Used By: the Byblos (name varies)
Weapons: none
Armor: none
Byblos ignores height and cannot enter water. It also
poaches any monster it kills.
MP SPD R JP EFFECT
----------------------------------
ACTION ABILITIES: BYBLOS
Energy 4/1 0 Heals by 2x Byblos's HP
Parasite 4/1 0 Causes many status problems
Shock 5/1 0 Less HP = more damage
Difference 5/1 0 Changes target's MP to
the amount of damage dealt
to enemies
REACTION ABILITIES
Counter Automatically eqppd. Counter-attack when attacked
SUPPORT ABILITIES
none
MOVEMENT ABILITIES
none
JP to master: 0
Evaluation: Hmmm... the Byblos isn't as good as I thought
it would be. It only has a few attacks. They're okay,
but they have a fairly short range and only hit one guy.
Byblos can't change jobs, either, so you're stuck with
four abilties. Worker 8 does good things with four
abilities but Byblos doesn't. Maybe I'm just missing
something.