Knight

 

Job Requirement: Squire lv. 2

Weapons: Sword, knight sword

Armor: Shield, helmet, armor, robe

 

ACTION ABILITIES: BATTLE SKILL R JP EFFECT

Head Break

N/A 300 Destroys target's helmet

Armor Break

N/A 400 Destroys target's armor

Shield Break

N/A 300 Destroys target's shield

Weapon Break *

N/A 400 Destroys target's weapon

Magic Break

N/A 250 Lowers target's MP

Speed Break *

N/A 250 Lowers target's speed

Power Break

N/A 250 Lowers target's phys. attack

Mind Break

N/A 250 Lowers target's mag. attack

 

REACTION ABILITIES JP EFFECT

Weapon Guard

200 Parry attacks with weapon

 

SUPPORT ABILITIES JP EFFECT

Equip Armor *

500 Can equip armor + helmets

Equip Shield

250 Can equip shields

Equip Sword *

400 Can equip swords

 

MOVEMENT ABILITIES

none

 

JP to master: 3750

 

Evaluation: The Knight's greatest asset is not its abilites (most of which are crummy), but its inherent power to

equip swords, armor, helmets, and shields (a power that can be transfered to other jobs with its support abilities). They're a good job late in the game, when you've learned all the abilities you want and now just want to maximize your characters' power (especially because knights are the only job that can equip Knight Swords, the game's most powerful weapons). When you first get the Knight job, just learn Equip Armor and Equip Sword, then move on. However, later in the game, you can make a powerful Knight by giving him/her the Equip Gun ability and using long-range breaking attacks.