Knight
Job Requirement: Squire lv. 2
Weapons: Sword, knight sword
Armor: Shield, helmet, armor, robe
ACTION ABILITIES: BATTLE SKILL | R | JP | EFFECT |
Head Break |
N/A | 300 | Destroys target's helmet |
Armor Break |
N/A | 400 | Destroys target's armor |
Shield Break |
N/A | 300 | Destroys target's shield |
Weapon Break * |
N/A | 400 | Destroys target's weapon |
Magic Break |
N/A | 250 | Lowers target's MP |
Speed Break * |
N/A | 250 | Lowers target's speed |
Power Break |
N/A | 250 | Lowers target's phys. attack |
Mind Break |
N/A | 250 | Lowers target's mag. attack |
REACTION ABILITIES | JP | EFFECT |
Weapon Guard |
200 | Parry attacks with weapon |
SUPPORT ABILITIES | JP | EFFECT |
Equip Armor * |
500 | Can equip armor + helmets |
Equip Shield |
250 | Can equip shields |
Equip Sword * |
400 | Can equip swords |
MOVEMENT ABILITIES
none
JP to master: 3750
Evaluation: The Knight's greatest asset is not its abilites (most of which are crummy), but its inherent power to
equip swords, armor, helmets, and shields (a power that can be transfered to other jobs with its support abilities). They're a good job late in the game, when you've learned all the abilities you want and now just want to maximize your characters' power (especially because knights are the only job that can equip Knight Swords, the game's most powerful weapons). When you first get the Knight job, just learn Equip Armor and Equip Sword, then move on. However, later in the game, you can make a powerful Knight by giving him/her the Equip Gun ability and using long-range breaking attacks.