Mediator

 

Job Requirements: Oracle lv. 2

Weapons: Knife, gun

Armor: Hat, clothes, robe

MP SPD R JP EFFECT

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ACTION ABILITES: TALK SKILL

Invitation * 3/1 100 Enemies join party

Persuade 3/1 100 Resets targets' CT

Praise 3/1 200 Raises brave*

Threaten * 3/1 200 Lowers brave*

Preach 3/1 200 Raises faith*

Solution * 3/1 200 Lowers faith*

Death Sentence 3/1 500 Causes Death Sentence status

Negotiate 3/1 100 Receive gil from enemy

Insult 3/1 300 Causes Berserk status

Mimic Daravon 3/2 300 Causes Sleep status

REACTION ABILITIES

Finger Guard 300 Protects from Talk Skill

SUPPORT ABILITES

Equip Gun * 750 Can equip gun

Train 450 Force weak enemy to join

Monster Talk +* 100 Can talk to monsters

MOVEMENT ABILITIES

none

JP to master: 3800

* Note: The faith and brave abilities change faith or brave

by 4. 3 points of this change remain only for the battle,

but 1 is permanent.

Evaluation: Mediators have two purposes: a) to recruit

monsters and b) to use guns. a) is only partially

necessary, but b) is important. You can safely learn

just the starred abilities from this job and nothing

else. The Brave- and Faith-altering abilties are

usefull, but not critical.