Monk

 

Job Requirements: Knight lv. 2

Weapons: none

Armor: none

 

ACTION ABILITIES: PUNCH ART R JP EFFECT

Spin Fist

A/2 150 Physical attack

Repeating Fist

1/1 300 Physical attack

Wave Fist

3/1 300 Magic attack

Earth Slash *

4Dir/8 600 Earth attack

Secret Fist

1/1 300 Causes Death Sentence

Stigma Magic *

A/2 200 Cancels most abnormal status

Chakra *

A/2 350 Restores HP and MP

Revive *

1/1 500 Revives dead

 

REACTION ABILITIES

JP EFFECT

HP Restore *

500 Restore HP when critical

Counter *

300 Counter-attack when attacked

Hamedo *

1200 Turn enemy's attack into yours

 

SUPPORT ABILITIES JP EFFECT

Martial Arts +

200 Raises unarmed attack strength

 

MOVEMENT ABILITIES JP EFFECT

Move-HP Up *

300 Restores HP each move

 

JP to master: 5200

 

Evaluation: Monks rock! In my opinion, they have the best selection of abilities in the game. Chakra is the second-most useful ability in the game (after Chicken) and will save your butt many a time. Get it right away,

especially for Ramza (who makes a great Monk, BTW). In fact, almost all of the Monk abilities are useful, especially Revive, Move-HP Up, Counter (a must have), and Hamedo (spendy, but it's lots of fun). You can't go wrong with Monks. For best results, give them the Knight's Equip Armor ability to offset their lack of defense -- or give them Two Swords instead for two punches!