Ninja

 

Job Requirements: Archer lv. 3, Thief lv. 4, Geomancer lv. 2

Weapons: Knife, ninja sword, hammer

Armor: Hat, clothes

MP SPD R JP EFFECT

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ACTION ABILITIES: THROW

Shuriken * 5/1 50 Throw shuriken

Ball 5/1 70 Throw magic balls

Knife 5/1 100 Throw daggers

Sword * 5/1 100 Throw swords

Hammer 5/1 100 Throw flails

Katana 5/1 100 Throw samurai katanas

Ninja Sword 5/1 100 Throw ninja swords

Axe 5/1 120 Throw axes

Spear 5/1 100 Throw spears

Stick 5/1 100 Throw polearms

Knight Sword 5/1 100 Throw knight swords

Dictionary 5/1 100 Throw dictionary

REACTION ABILITIES

Sunken State 900 Become invisible when hit

Abandon 400 Evade % up

SUPPORT ABILITIES

Two Swords +* 900 Equip weapons in both hands

MOVEMENT ABILITIES

Move in Water 420 No movement penalty in water

JP to master: 3840

Evaluation: Ninjas are like knights in that their greatest

asset isn't their learned abilities but their inherent

ones. They can equip two swords (in practice, two

morning stars; they're more powerful) and are REALLY

fast. Throwing shurikens is good too (especially Yagyu

Darknesses), and so is throwing swords (buy Rune Blades,

they do a goodly amount of damage when chucked). A note

with ninjas: the damage estimate when you go to attack

somebody is usually far too low -- the first attack alone

sometimes more damage than the estimate, let alone the

second one.