Oracle

 

Job Requirements: Priest lv. 2

Weapons: Staff, rod, stick, dictionary

Armor: Hat, clothes, robe

MP SPD R JP EFFECT

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ACTION ABILITIES: YIN-YANG MAGIC

Blind 4 RC 50 4/2 100 Causes Darkness status

Spell Absorb 2 50 4/1 200 Drain MP from target

Life Drain 16 50 4/1 350 Drain HP from target

Pray Faith * 6 RC 25 4/1 400 Causes Faith status

Doubt Faith * 6 RC 25 4/1 400 Causes Innocent status

Zombie 20RC 20 4/1 300 Causes Undead status

Silence Song 16RC 34 4/2 170 Causes Silence status

Blind Rage 16RC 20 4/1 400 Causes Berserk status

Foxbird * 20RC 25 4/1 200 Lowers target's brave

Confusion Song 20RC 20 4/1 400 Causes Confusion status

Dispel Magic 34 C 34 4/1 700 Eliminates positive status

Paralyze * 10RC 20 4/2 100 Causes Don't Act status

Sleep 24RC 17 4/2 350 Causes Sleep status

Petrify 16RC 12 4/1 580 Causes Petrify status

REACTION ABILITIES

Absorb Used MP 250 Receive MP used to cast spell

SUPPORT ABILITIES

Defense UP * 400 Lowers physical damage received

MOVEMENT ABILITES

Any Weather 200 Ignores weather effects on magic

Move-MP Up 350 Restores MP as you move

JP to master: 5850

Evaluation: There's no kind way to put this. Oracles

are completely useless (even more so than priests).

Their spells just give the enemies various status

problems, but take too long to charge and cost too

much MP (whereas Geomancers have a longer range,

don't charge, don't use MP, and still do the same

things). Defense UP is useful, but that's about it.

Stay far away from tis job and prod it with a sharp

stick.