Samurai

 

Job Requirements: Knight lv. 3, Monk lv. 4, Lancer lv. 2

Weapons: Katana

Armor: Helmet, armor, robe

MP SPD R JP EFFECT

----------------------------------

ACTION ABILITIES: DRAW OUT

Asura A/3 100 Magic attack

Koutetsu A/3 180 Magic attack

Bizen Boat A/3 260 Lowers enemy MP

Murasame * A/3 340 Heals party

Heaven's Cloud * A/3 420 Magic attack, causes Slow

Kiyomori A/3 500 Gives Protect and Shell status

Muramasa * A/3 580 Mag. attack, causes Confusion

and Death Sentence

Kikuichimoji 4Dir/8 660 Magic attack

Masamune * A/3 740 Gives Regen and Haste status

Chirijiraden A/3 820 Magic attack

REACTION ABILITIES

Meatbone Slash 200 Max HP dmg. when critical

Blade Grasp * 700 Avoid phys. attacks

SUPPORT ABILITIES

Equip Knife 400 Equip Katanas

Two Hands * 900 Use one weapon in two hands

MOVEMENT ABILITIES

Walk on Water 300 Move on water as if land

JP to master: 7100

Evaluaton: Samurais are pretty good; they're basically

the next progression of the Knight and Lancer type.

They're good fighters once you get Two Hands (learn this

first), and Blade Grasp is one of the best (if not the

best) Reaction Abilities around. Draw Out is

innovative, but not all that great, as the swords have

a tendency to break.