Squire

 

Job Requirements: none

Weapons: Knife, sword, axe, hammer

Armor: Hat, clothes

 

ACTION ABILITIES: BASIC SKILL SPD/R JP EFFECT

Accumulate *

A/1 300 Phys. attack + 1

Dash

1/1 75 Weak physical attack

Throw Stone *

4/1 90 Weak ranged physical attack

Heal

1/1 150 Cures Dark, Silence, Poison

 

REACTION ABILITIES JP EFFECT

Counter Tackle *

180 Counter w/ dash when attacked

 

SUPPORT ABILITIES

JP EFFECT

Equip Axe *

170 Can equip axes

Monster Skill

200 Nearby monsters gain abilites

Defend

50 Reduce damage received

Gained Jp UP *

200 Raises JP received

 

MOVEMENT ABILITES JP EFFECT

Move+1 *

200 Move range + 1

 

JP to master: 1615

 

Evaluation: Squires are what you'd expect from a starting job -- functional, but nothing all that special. Their abilities are useful early on, but there aren't very many that you'd use later on (Gained JP Up, and possibly Equip

Axe and Move+1). However, I recommend that you Master, or come close to Mastering, the Squire job before you move on, as you need all the abilities you can get at the start of the game.