Wizard

 

Job Requirements: Chemist lv. 2

Weapons: Rod

Armor: Hat, clothes, robe

MP SPD R JP EFFECT

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ACTION ABILITIES: BLACK MAGIC

Fire * 6 RC 25 4/2 50 Fire attack

Fire 2 * 12RC 20 4/2 200 Fire attack

Fire 3 * 24RC 15 4/2 480 Fire attack

Fire 4 48 10 4/3 850 Fire attack

Bolt * 6 RC 25 4/2 50 Lightning attack

Bolt 2 * 10RC 20 4/2 200 Lightning attack

Bolt 3 * 24RC 15 4/2 480 Lightning attack

Bolt 4 48 10 4/3 850 Lightning attack

Ice * 6 RC 25 4/2 50 Ice attack

Ice 2 * 12RC 20 4/2 200 Ice attack

Ice 3 * 24RC 15 4/2 480 Ice attack

Ice 4 48 10 4/3 850 Ice attack

Poison 6 RC 34 4/2 150 Causes Poison status

Frog 12RC 20 3/1 500 Causes Frog status

Death 24RC 10 4/1 600 Instant death attack

Flare 60RC 15 5/1 900 Fire attack

REACTION ABILITES

Counter Magic * 800 Counter w/ same spell

SUPPORT ABILITIES

Magic AttackUP 400 Raises magic damage

MOVEMENT ABILITES

none

JP to master: 8090

Evaluation: Well, they're better than priests. In

general, magic in FF Tactics is not that useful, and

wizards do nothing to change that. Their spells are

good early on the game (where, in fact, they are quite

useful), but quickly grow obsolete. Counter Magic

is useful, though, and with Math Skill as a secondary

ability, Wizards kick butt.