Detalhado

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CORNERIA

Party's level: 1

Items: None

Monsters: Imp, Werewolf, Creep

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As you put in your cart, select your preferences and then your characters. Now you're probably wondering...what should I choose? I would suggest two fighters, 1 White Mage, and 1 Black mage. This was the first party I went with and it's pretty much the strongest party that you can have IMHO. 4 fighters would leave you at a disadvantage when you want to attack multiple targets at the same time and heal your party early on, having four white mages leaves you at a serious disposition offensively and defensively. Another good combination would be one fighter, one black belt, one red mage, and one black mage. Balance is key to winning this game because it is considered by many to be the toughest Final Fantasy game.

As you start you may want to go to the shops in Corneria and purchase a few items. Stay outside around Corneria castle and start to gain your levels to 3, any higher you'll easily win the upcoming battle ahead. Inside the castle

you will learn that Princess Sara was captured by Garland and you cannot get to the other side unless you help save her. So browse through and talk to people before you leave. Once you're done, feel free to save your game at the inn and then head up top to the Temple of Fiends.

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Temple of Fiends

Party's level: 3

Items: Cabin, Heal Potion, Cap, Were Sword, Soft Potion, Rune Sword

Monsters: Bone, Spider, Zombie, Ghoul, Wolf, Grey Wolf, Garland

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Atop northwest from Corneria lies a battered temple. Inside make sure you pick up all the items about and equip them. Head to the center and you'll encounter Garland.

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Boss Battle: Garland HP: 106

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This battle will be somewhat easy depending on your characters and levels. With 4 fighters at level 1 you can easily win this match, but luckily a more intelligent person like you would know that 4 fighters is a bad thing. Have

the white mage heal, the black mage user fire, the red mage use fire if he has it and the rest attack as normal. After a short while...Garland will be done for...for now. Congratulations! You have saved the princess from Garland...you are automatically taken back to the the throne room of Corneria where you are given a Lute from the princess. You won't need it for a LONG time. Now the King will build you the bridge to allow you to pass over to the next island.

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Pravoka

Party's level: 3

Items: Sailship

Monsters: Pirates

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Up north of Corneria castle is a bridge that was recently built for the party...you'll see the credits roll. Afterwards, head to the east until you see a town encased in a surrounding wall. Upon arriving here...head to the top left part of town and speak with the pirate. He'll later tell his pirates to come after you. The battle isn't hard, although there are 9 pirates, they have 6 HP each and you should be able to take them out in a few rounds without much hassle. After the battle the pirate becomes very intimidated by your presense and offers you his ship. Feel free to wander about the town and pick up any new weapons and armors if you like. Try to gather up any valuable information that you can gather and then head out. You may want to gain some levels around here as well. Then head out to the sailship.

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Castle of Elf

Party's level: 4

Items: None

Monsters: None

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Take your sailship and head down south and you should find a dock. Head to the Elf Castle inside and you notice inside that the Prince has undergone a deep sleep trance. The only way to wake him up is the herb that Matoya has but she needs her Crystal Ball, otherwise she won't give anything up. For now you can just look around the castle, make sure to visit the Elfland town just outside and upgrade your weapons and armor if needed. I suggest

getting the spell Hrm2 for the White or Red Mage because your upcoming journey ahead will deal with a lot of undead monsters. You can fight around outside of Elfland against Ogre to gain a significant gold and EXP boost

in your stats. Once your done, buy maybe two or three tents with you along the way.

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Marsh Cave

Party's level: 6

Items: 680 G, Short Sword, Large Daggar, 620 G, Iron Armor, 295 G, 385 G, House, Copper Bracelet, Crown, Silver Knife, Silver Bracelet, 1020 G

Monsters: Red Bone, Zombie, Ghoul, Grey Wolf, Were Wolf, Wizard, Scorpion, Crawl, Scum, Muck, Shadow, Gargoyle, Arachnid, Bone, Spider

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From the Elfland town, head to the east, go around the mountain range and then go down, it's a long path and you probably encountered some tough opponents...so you may want to save using the tent in front of the Marsh

Cave. The Marsh Cave looks like a tiny black hole on the ground, so it's more like an underground tunnel rather than a cave. When you reach inside here you can take the top path or the bottom path, the bottom path is your main destination but the top path leads to some valuable items that you may want to pick up(Large Daggar and 620 G). The bottom path will lead to another room containing a Short Sword and 680 G...in that same room, it will lead to the next floor. When you arrive at the 3rd floor your only concern here is the Crown. The crown is located 1 room to the right and then 3 rooms down(those little boxes are rooms). Inside you'll have to fight anywhere from 2 to 5 Wizards.

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BOSS BATTLE: Wizard HP: 84(Each)

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The Wizard's main weakness is lighting. So LIT spells with your Red or Black Mage are a great benefactor in this battle. Have the white mage be the healer if you have one and have everyone else attack as normal. Try to focus on one target at a time, it's easier this way since you won't get a ton of attacks bombarding you every round.

After you picked up the Crown you are free to leave, but you are also welcomed to pick up the other items in the room. Once you are all done head outside of the Marsh Cave and it would be wise to save your game once you immediately head outside.

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Northwest Castle

Party's level: 10

Items: None

Monsters: Astos

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From the Marsh Cave entrance, head directly up north. Head to the throne room and talk to the King, who later reveals himself to be the Dark Elf Astos. It looks like he wants that crown, but knowing you, you're not just about to hand it over to him without a fight.

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BOSS BATTLE: Astos HP: 168

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This battle isn't too difficult...assuming your levels are high enough. His most potent and dangerous weapon is his Rub attack, which is able to knock out any one party member with a single blow. He doesn't have any weaknesses, so it's a grit 'em out fight till the end. Have all fighters, black belts, and theifs attack as normal.

After the battle you will have recieved the Crystal from Astos. Now head over to Matoya's Cave.

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Matoya's Cave

Party's level: 11

Items: Heal Potion(3)

Monsters: None

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Matoya's Cave is directly north of Corneria. Yes that's right, you'll have to take your sailship all the way back through the sea of monsters and walk all the way to the top. You can dock your ship just below Corneria and walk

your way upwards, you should find a cave at the shore area of the main continent. Inside pick up the items and talk to Matoya(nice music eh?), she notices that you have her Crystal, so she'll lend you the herb in exchange for the Crystal.

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Prince of Elfland

Party's level: 12

Items: Silver Hammer, 400 G, 330 G, Copper Gauntlet

Monsters: None

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Head back to Castle of Elf and use the Herb on the sleeping prince. When the Prince awakens, he will give you the Mystic Key and allow you to open all the locked doors in the game. Fortunately there are a couple of locked doors in the Castle of Elf. To get to the treasure chests, go to the right part of the castle and walk out on that small opening and stay along the edge of the wall to reach the top rigth room.

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Path Open To The Western Sea

Party's level: 12

Items: Were Sword, Soft Potion, Rune Sword, Iron Armor, Iron Shield, T.N.T., Iron Staff, Sabre, Silver Knife, 450 G, 575 G, Cabin, Iron Helmet, Dragon Sword, Silver Knife, Wooden Helmet, Silver Armor, 575 G, House

Monsters: None

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Check the lock doors in Corneria Castle, Temple of Fiends, and the Dwarf Cave and get all the items that you see. When you get the T.N.T. from Corneria Castle, take it to the Dwarf that is at the very end of the Dwarf

Cave. Once he recieves the T.N.T. you can head outside and then the canal that was previously blocking your path to the Western Sea is now gone. You are free to explore a greater area of the world, but be warned...once you step outside the boundaries around Corneria you better be ready to face enemies ahead.

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Melmond and the Earth Cave

Party's level: 12

Items: Silver Helmet, 450 G, 620 G, Great Axe, 1975 G, 880 G, Pure Potion, 795 G, Heal Potion(2), 3400 G, 1020 G, Ruby, Tent, Wooden Staff, Cabin, Silver Shield, 1455 G, 1250 G, 1520 G, 5450 G, 3400 G

Monsters: Vampire, Lich, Giant, Cobra, Image, Geist, Earth, Wizard

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Head your ship to the west past the canal and keep goung left until you see a dock port. A town should be directly to the right of that dock port. Now is an important time to restock your party with better weapons and definitely

new spells. Also gain some levels around here, you'll definitely need all the stat boosts that you can attain. Once you're done, head down south to the cave inside.

Once inside the Earth Cave you are given four directions. The path to the left is the "Hall of Giants" meaning that every step you take in that small corridor will prompt you to fight a battle with either one or several Giants.

This can either be extremely beneficial or completely the opposite. Up top is a path that heads to 1975 G, and at the bottom leads to four treasure chests which contains 880 G, Heal Potion, Pure Potion, and 795 G.

Your next destination is to the right of the staircase leading back outside, and in the next room collect the treasure chests about and the staircase to the next area is at the bottom right part of the room...either path you take from the start of the room will lead to that path.

Now when you reach the next floor, it'll be a long walk to the center room. In the center room is a Vampire, which you will have to defeat for the Ruby.

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BOSS BATTLE: Vampire HP: 156

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This battle will be a bit tough. It'll be hard as heck to not get it and be affected by his Dazzle attack, which can stun any given party member. Have a white mage or red mage attack with Hrm2 or Hrm if you have them and have the other party members attack like normal. The black mage should use Fire or lightning if he has it. After the battle the stone plate blocks your path from advancing any further, however you attain the Ruby. Once you have the Ruby head out of here and save your game with a tent or go back to Melmond and save your game.

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Titan's Tunnel and the Fiend of Earth

Party's level: 17

Items: Silver Helmet, 450 G, 620 G, Great Axe

Monsters: Green Ogre, Grey Wolf, Tiger, Arachnid, Ooze, Mummy, Bull, Troll

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Inside here feed the Titan a ruby and he will move out of the way for you to past to Sarda's Cave. Once through head to Sarda's Cave outside and south and then talk to him and he will give you the Rod to help you complete your quest through the Earth Cave. So head back out and head back to the Earth Cave.

Once inside the Earth Cave it's the same bit as usual, head back to where you last defeated the Vampire and then use the Rod to move away the stone plate that is impeding your progress. Once you advance through it's still pretty straight forward, the next staircase to the next room is at the top left. Continue on through until you reach Lich...and prepare for your toughest battle yet.

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BOSS BATTLE: Lich HP: 400

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Fire is your best bet to winning this match. Use fire spells from your mages and have the other party members attack as normal. Watch for Lich to cast Fast on himself...after that once he hits you, you're out...or almost out.

Cast slow on Lich to lessen the effects of his physical attacks(because they are rather powerful). Keep your HP up above 70 and attack constantly. After the battle step up to the black orb and your orb will shine(on your status screen), then you will be teleported outside automatically, so thank goodness you don't have to make your way back out.

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Cresent Lake and the Gurgu Volcano

Party's level: 20

Items: 750 G, 895 G, Giant Sword, 4150 G, Silver Helmet(3), 1520 G, Heal Potion(2), Cabin, 1760 G, 1520 G, Silver Shield, 1455 G, Silver Axe, 1975 G, Pure Potion

Monsters: Sphinx, Green Ogre, Scorpion, Bull, Muck, Giant, Iguana, Pede, Perilisk, Red Giant, Red Dragon, Fire, Red Gargoyle, Cerebus, Agama, Grey Worm, Wizard Ogre, Red Hydra, Hyena

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Cresent Lake is located on the same continent as Pravoka, except it's on the far bottom right of the continent. To get there you must take your sailship and sail around to the bottom and you should see a port. Take that port and

walk your way around to Cresent Lake...which is to the left. Notice how Square makes you walk the long way by extending the moat? Once inside talk to the 12 sages...one of them will give you a canoe to travel around in. In this town it's extremely important that you attain the spell "Exit." The Gurgu Volcano is full of tougher monsters and lava floors that drain your HP each time that you step on them. Once you are all done head out and just walk onto the river leading to the west. Take the canoe upwards once you see the first opening and then take a right,

then left and left again until you reach the Gurgu Volcano. It's important that you save your game outside the Volcano, so what you might want to do is fight some battles before using your tent or cabin, maybe get a head start on your levels or gain a level before heading in. Once inside, the searing pools of lava will drain your HP for every movement that you take on them. Meaning that even if you stand on the floors, you will not gradually decrease in HP. When you make your way to the next floor, keep an eye on the middle treasure chest on the right part of the room. If you can, try to pick up that treasure chest by going around it and pick it up from the left...otherwise you will have to fight two Fires to obtain it. Also keep note that there will always be a monster in that specified spot, so always keep a close eye on where you are walking. Usually monsters are close to the treasure chest guarding them...always keep this in mind and keep your HP up before entering the battle. After you have passed through the first room the volcano starts to become a sort of a maze. It's not entirely confusing but you can easily find yourself walking in circles if you don't keep track of where you are walking and which direction that you were walking in. From here the next area is to the right, in the next room head two small rooms to the left, then directly down and to the left. Watch out for the pits though, you want to take the least possible amount of steps in the pools, otherwise you can find yourself in an unexpected battle with extremely low HP. Once through in the next room, head to the bottom right. Now when you enter here, there are several treasure chests in this room, always keep alert that a monster will guard it. You can avoid it or you may not, just as long as you are prepared you will do fine. Now in this room the next area is to the bottom of the room, so if you want to skip all the treasures, then head down to the bottom.

When you reach the ubiquitous room there are eight different paths set up, you're wondering to yourself "Damn! Which way should I go?" Relax, the Dingo Meister is here to help. :P There are only two paths that are really

important, that's the west path(which leads to the Flame Armor) and the southwest path, which leads to Kary. I highly suggest you acquire the Flame Armor first, then take the bottom left path to Kary.

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BOSS BATTLE: Kary HP: 600

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Surprisingly, ice does not work well in this battle. You're best bet to winning this battle is to hope that Kary uses her fire magic on any character that is wearing the Flame Armor(hopefully you were smart enough to equip it

on as you had recieved it :P ). This way the damage is lessened and the party can constantly barrage her with attacks. Fire, surprisingly, does damage to Kary as well...it's odd but eh. Attack with magic like Lit2 or Ice2 and cast Slow on Kary and Fast on your fighters, black belts, and theifs. After the battle step up to the black orb and you will automatically be teleported outside. It is highly suggested that you save your game, if you don't have anything to save with...then you better hope you're in very good condition or you are lucky enough to avoid random encounters as much as possible.

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Ice Cave

Party's level: 22

Items: Heal Potion, 10000 G, 9500 G, Tent, Ice Shield, Flame Sword, Cloth, Floater, Ice Armor, Silver Gauntlet, 7900 G, 5450 G, 180 G, 9900 G, 5000 G, 12350 G

Monsters: Spector, Mage, Wraith, Greate Pede, Sorcerer, Frost Giant, Eye, Frost Dragon, Coctrice, Frost Wolf

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The path to the ice cave is even more complex than the path to the Gurgu Volcano. Head back to your sailship and from the Volcano and directly up north from the port that lead to the Cresent Lake and to another port up

north. Then take your canoe west and then go up and then a bit to the right, then keep going west until you reach the end goind down and then take the first left that you see and head around to the ice cave. Once again, you may

want to save your game here just in case something goes wrong inside. Before you go anywhere in this ice cave, it is imperative that you equip your Flame Sword but de-equip any Flame Armor that you may have. If not you can

suffer a lot of damage since ice will null any fire defense and attack. When you reach inside go around to the next staircase, in the next room you will see warp tiles on the floor along with three treasure chests, while the third treasure chest(the one in the middle) is your main perogative, you can't acquire it just yet, drop down to the 2nd warp tile on the left from the top left treasure chest and continue onwards. In here you will encounter a batch of enemies before you can even get out of the room that you are in. To the left of where you are is Ice Armor, which

is extremely valuable in a place like this since you can protect yourself from ice attacks from the monsters here. The room at the south part of this area is just nuts, it's 6 treasure chests with a flock of gold, definitely make sure you pick it up before heading onto the right staircase. Now in this next room there is a room with three staircases and a warp tile, take the three treasure chests and drop into the warp tile and it will lead you to the Eye, which you will have to defeat to get the Floater.

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BOSS BATTLE: Eye HP: 162

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Not a lot of HP, but a lot of instant death attacks. He has virtually no weaknesses whatsoever. Have one party member equipped with the Rune Sword, it'll do a good deal of damage against this guy since he is categorized in

the magic class. Other than that have your magic users use magic and fighters attack as normal. His only real threat besides his instant death spells is the Lit2 spell, which can deal quite a bit of damage to the party, so make

sure you have a Hel2 ready for that. After the battle pick up the Floater and head out of there.

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Ryukahn Desert

Party's level: 24

Items: Airship

Monsters: None

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Head to the Ryukahn Desert which is directly south of Cresent Lake, there should be a river next to the semi-large desert. Port your ship near the river and use your canoe to make it to the mainland(since there are no ports) and then use the floater near the desert. This will prompt the airship to rise from the sand and made available for you to use. Congratulations! You have acquired the last vehicle in the game, but your journey and adventure is still far from over.

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Castle of Ordeals

Party's level: 24

Items: Zeus Guantlet, Gold Bracelet, Ice Sword, Iron Guantlet, Heal Staff, House, 1455 G, 7340 G, Tail

Monsters: Tiger, Sphinx, Wyrm, Sauria, Manitcore, Sandworm, Giant, Iguana, Saber Tooth, Catman, Great Pede, Red Ankylo

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The Castle of Ordeals is located on the northern continent directly north of Corneria. It's pretty much a castle to the right of the Cardia Islands. Inside talk to the wizard and he will move out of the way for you, but be wary that this place isn't called "Castle of Ordeals" for nothing. It's extremely tough to get by unless you are properly equipped and have enough levels to sustain and deal out hits. Inside here the podiums are warp tiles to other places in the room. The first two warp podiums aren't too hard to manuver past since they are straight forward, after that take the bottom warp podium and collect the Zeus Guantlet and head to the third floor and then go around and pick up the rest of the treasure chests and the Tail. Watch for the treasure chest near the chair, it's protected by Zombie Dragon(s). Defeat the Dragons by using the Hrm3 spell(if you have it) and Fire3(if you have it) and have the rest of your fighters attack as normal. Soon after that leave the place and travel to Cardia Islands, which are the islands to the left of the castle.

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Cardia Islands

Party's level: 26

Items: Cabin, 575 G, Soft Potion, 10 G, House, 500 G, 160 G, 9500 G, 2750 G, 1520 G, 2750 G, 1455 G, 2000 G

Monsters: None

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In these islands here there are six entrances to the Cardia Islands. There are practically no monsters below the islands and it's pretty straight-forward throughout, so a walkthrough isn't neccessary. Just grab all the items and then speak with Bahamut in the long hall and tell him that you wish to be promoted and he will do so. I suggest you do so either because your promotional classes are everything that you were previously, and more. Your stats are a bit more polished than before and you can now basically acquire and use any spell and any weapon and armor in the game...assuming you have the appropriate class for it.

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Sea Shrine

Party's level: 26

Items: 9900 G, 2000 G, 110 G, 450 G, 2750 G, 10000 G, 4150 G, 5000 G, 9000 G, 1760 G, 10 G, Opal Helmet, Opal Guantlet, Opal Bracelet, Pure Potion, Opal Shield, Slab, Opal Armor, Light Axe(2), 12350 G, Mage Staff,

20 G, Ribbon, 9900 G, 5450 G, 7340 G, 2750 G, 8135 G, 7690 G, 385 G, Power Guantlet

Monsters: Kraken, Lobstar, Ghost, Wizard Sahag, Big Eye, Naga, Sea Snake, Grey Shark, Sea Troll, Water, Rock Gol, Red Sahag, Shark

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On the Northern West continent lies a giant desert. Head to that desert and depart your ship south of it on a suitable area(you will have to walk, gasp I know). Head up to the Caravan(which is the small desert area seperate from the larger desert next to a small batch of forest) and pruchase the Bottle for 50000 G. You're probably wondering..."Wa sa fa?!" But eh, check the bottle and it will release a fairy. The fairy will wander off but don't fret, take your airship and head to the northeast continent and head for the town that is completely encased by surrounding mountains. Inside here are some powerful magic and weapons, but don't worry about the weapons now...head straight for the Fairy Spring which is on the upper right most corner of Gaia. Talk to the Fairy and it will give you Oxyale, which is the only way you even stand a chance of surviving in the Sea Shrine. With that said and done head to Onrac, which is a town located on the same continent as the Caravan, you'll have to walk a long way to the east though. When you reach in here, head to the bottom right part of town and talk to the maiden and she will allow you to pass since you have the Oxyale. Make sure you save your game at the inn though. This will be probably the biggest place you will have visited in the game as of now. It's a bit complex and confusing at times. When you enter here, head to the top left path(you can take the top right path to collect various treasures, which is HIGHLY reccommended) so you can collect the Opal Armors and weaponry, but more importantly pick up the Slab as well. On the right path when you reach a room that has many minature rooms it seems nearly impossible to get to them, but go to the top right and walk along that long path and you will reach the other side of the room, much like going around in a circle. Pick up the items there which include the Slab, Opal Helmet, and Opal Guantlet. Then head back to the first room and take the left staircase.

This path is practically straight forward, after the first room take the upper right staircase, then in the small room take the next staircase and then take the bottom right staircase in the next room. You should find yourself in a long hall(sort of), head down and collect the treasure chests and head to the next room at the top. In here you definitely would want to collect the ribbon(which is located at the top right room of this area) and then head to the top left staircase to the next area which will eventually lead to Kraken.

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BOSS BATTLE: Kraken HP: 800

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This battle isn't too hard actually. You should use Lit3 constantly if you have it or any lit spell(avoid Lit1 if you have a stronger other elemental spell like Fir2 or Ice2). Cast Slow on Kraken and cast Fast on your fighters

and if Kraken uses Ink, use Lamp(if you have it) to counteract the effects. Attack and keep your HP up basically.

After the battle step up to the bacl orb and then you will be warped outside, head to the inn at Onrac and save your game. 

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The Waterfall

Party's level: 30

Items: Wizard Staff, Ribbon, 13450 G, 6400 G, 5000 G, Defense

Monsters: Gas Dragon, Nitemare, Mud Gol, Mummy, Wizard Mummy, Perilisk, Coctrice

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Once you head outside of Onrac, take the river upwards to the waterfall, it's a pretty straight forward path. Inside here walk around to the top left and then head down left and collect the treasure chests. One of them contains

a Cube which you will need to complete your next quest. After you have collected the Cube(which you will need to talk to the robot for) head out of here and go back to your airship. Head back to the town of Melmond(yes, that's right...Melmond) and then talk to Dr. Unne and show him the Slab. He will translate the language for you and then head to the town of Lefein...which is on the Northeast continent. The bad part is that you will have to walk a long way again, and you will have to dock your airship near the small lake and then walk down south.

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Lefein, the Mirage Tower, and the Floating Castle

Party's level: 30

Items: Vorpal, Heal Helmet, Cabin, Aegis Shield 880 G, 2750 G, 3400 G, 18010 G, 13000 G, 12350 G, 7900 G, 8135 G, House, 7690 G, 10000 G, Sun Sword, Dragon Armor, 9900 G, Heal Potion, 4150 G, 7900 G, 5000 G,

ProRing, 6720 G, Heal Helmet, 180 G, Bane Sword, Silver Helmet, House, Opal Guantlet, 880 G, 13000 G, Ribbon, Opal Shield, Adamant, White Shirt, Black Shirt, 9000 G, Heal Potion, ProRing, 5450 G, Soft Potion,

Katana, 6400 G, Cloth, ProCape, Soft Potion, 9500 G, 8135 G, 3400 G, 4150 G

Monsters: Tiamat, Air, Slime, Sentry, Jimera, Wizard Vampire, Grey Naga, Green Medusa, Fighter, Evilman, Warmech, Eye, Mancat, Manticor, Sorcerer, Nitemare, Guard, Batman, Rock Gol, Red Hydra, Mud Gol, Naocho, Cerebus, Blue Dragon, Saber Tooth Tiger, Chimera, Mummy, Wizard Mummy, Vampire, Perilisk, Guard

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When you head to Lefein, talk to the man in the bottom left part of town, he will give you the Chute needed to get inside the Mirage Tower. Also you learn that the Sky Warriors had used that airship to travel to the Floating

Castle. They had also left the airship and floater down south but has never returned since then. This doesn't sound too goof for a party that is about to attempt to complete their 4th elemental quest. Head to the left desert and dock your airship somewhere...then walk towards the center and use the Chute to let you inside the Mirage Tower. Inside here head up and collect all the treasure chests inside and then head to the next floor, in here head your way towards the top staircase and then use the Cube in the next room to transport you to the Floating Castle.

In here you are given four paths, the top path is your next destination but the other three paths leads to items and a lot of gold, collect them and then head on, in the next room are 7 different paths. The bottom path is the next destination, but the most important item here is at the bottom left which contains the Adamant. In the next area you can ignore the bottom path, the top, left, and right paths all contain items and gold. Also if you look down the window you can get a clue as to where to go to next after you have completed this quest...it appears that the four flowing altars all seem to flow into the center of the Temple of Fiends...how odd...

Now when you reacht his next floor, it gets a bit complex...much like an enigma. But luckily you've got Super Dingo Jellybean to help you out! Now when you first enter the room, move two columns down and then two columns right and you will enter the long corridor(not that hard eh?). Be wary in this corridor though, you may encounter the Warmech and have your long journey come to an end right there and then. So be prepared for whatever may happen, once you reach Kraken...it's time to settle things.

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BOSS BATTLE: Kraken HP: 1000

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This will be a very tough battle indeed. Attack with your strongest elemental magic(Nuke is EXTREMELY helpful here, able to deal anywhere from 200-600 HP of damage!!!) and have the rest of your characters attack as normal. Use Fast on your party members and Slow on Tiamat. His physical attacks hurt pretty badly, so you may want to cast Invs or Inv2 on the party to avoid some of his attacks.

After the battle step onto the black orb and you will be teleported outside. Congratulations again! You have restored power to all four orbs...but yet something doesn't seem quite right.

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Excalibur and the Temple of Fiends

Party's level: 35

Items: Masamune, Excalibur

Monsters: Worm, Phantom, Iron Gol, Frost Dragon, Chimera, Zombie Dragon, Frost Giant, Slime, Gas Dragon, Badman, Mage, Fighter, Kraken, Tiamat, Earth, Green Medusa, Mud Gol, Rock Gol, Lich, Agama, Grey Worm, Red Giant, Kary, Sea Troll, Lobster, Sea Snake, Water, Grey Shark, Wizard Sahag, Big Eye, Iron Gol, Sorcerer, Air, Vampire, Wizard Vampire

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Head back to your airship, then head to the Dwarf cave and speak with the Dwarf that exhausted his supply of Adamant earlier. Give him the Adamant and in return you get an extremely powerful sword for your Knight. Head back to the Temple of Fiends but make sure to restock on everything and get 99 Pure Potions, 99 Cure Potions, and 99 Soft Potions. Make sure you have all your magic slots filled up and maybe boost a little more in levels. Once your ready, head inside. You notice 5 bats flying around...these five are the Sky Warriors that the people of Lefein had been talking about. They were turned into bats by a powerful force...and it looks like the party will have their hands full. Head to the black orb and then you will be transported 2000 years back into the past...that's quite a long time. The Temple of Fiends(Past) is a pretty straight forward place...no funny mazes or loopholes. You will go through several floors that attain a certain element in them...like Earth, Fire, Water, and Wind. You will also have to fight an enhanced version of each fiend again...the tactics for them are no more different than before...just use stronger magic. On the floor when you reach Tiamat there is a Masamune sword at the bottom right part of the room...PICK IT UP. It is insanely powerful and can make a wizard come close to matching the strength of a Knight. Equip it on a Knight and with your levels at 50, you can literally deal 1400 HP of damage! Once you reach the final room you will encounter Garland...who traveled 2000 years into the past in which in turn he sent the fiends 2000 years into the future where the fiends of that time would send back Garland creating an endless loophole. This fight WILL NOT be easy.

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Final Battle: Chaos HP: 2000

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Chaos has every spell in the book and has no weaknesses and is incredibly durable to virtually ANY attack. Have your White Wizard or Red Wizard be the healer...have your Black Wizard cast Nuke every time, it'll do about 150-300 HP of damage against him depending on your levels. Your other fighters should attack as normal and keep their HP up, there is one seriously downside to an already tough battle though. Chaos can use Cur4 on himself at ANY TIME, meaning that even if you are 200 HP away from putting this guy to rest...he becomes a fight all over again...much like fighting two Chaos. There isn't anything that you can do about this except hope that he doesn't use it. Keeping your HP to the max is extremely crucial and having Hel3 being cast every round from your White or Red Wizard will help. Congratulations for the last time! You have beaten one of the toughest RPGs

and one fo the best RPGs in history! The ending isn't too shabby(although it is mainly text) but it does leave a sense of passion in your heart and a sense of completeness(forgive the cornballness) and it shows what a true

warrior you are! Thank you for using this guide and thank you for playing the best game on one of the best consoles ever.